Problem Excludifier?

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Austen Owen

Guest
Is there an item that can be used to blacklist items from entering your inventory or maybe pick them up but they get deleted? on Sky Factory for some mysterious reason zombies spawn right next in a fully lit area and I constantly have to turn off my magnet to throw the drops out or throw them in the ME, it's easier to just delete them. I remember there being an item like this in a custom-made modpack I made a long time ago and I think the item was from OpenBlocks but I can't seem to find it.
 

Pyure

Not Totally Useless
Aug 14, 2013
8,334
7,191
383
Waterloo, Ontario
Somebody else will have to help here, but the short version is: Yes, lots of mods have items that will delete specific whitelisted things as they enter your inventory. I just can't recall the specific names of them for SF3. (Pretty sure Actually Additions has one fwiw)
 
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swamiswami

Guest
One option would be to pipe them into a Storage Drawers box with a Void Upgrade. This would keep items in the drawer up to its limit (as low as 8 stacks with a 2x2 drawer) and discard the rest.
 
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Austen Owen

Guest
One option would be to pipe them into a Storage Drawers box with a Void Upgrade. This would keep items in the drawer up to its limit (as low as 8 stacks with a 2x2 drawer) and discard the rest.
I have ways to do that like ME Export bus to an item dropper into the void or into a trashcan, etc. but I have an idea. Transfer Node (Item)s can pick up items in like a 16x16 area with world interaction upgrades, it instantly does so my magnet couldn't pick it up. I'm just posting this here in case anyone has the same problem.