[DW20 1.6.4] MFFS Calclavia advice?

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siech0

New Member
Jul 29, 2019
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Hello! Recently i have been having issues with making a SMALL mffs system. It doesn't have enough power to run with 1 Resonant Cell per 2 coercion derivers, there being 16 coercion drivers total. The size of the forcefield is about 5x5, and it has a disintegration and collection module. I am using roughly 70-80 fully supplied magmatic dynamos (though i have tested and failed with 1 HV per coercion driver on my SP Creative world)

TL : DR
-5x5 field
-disintegration module and collection module
-1 resonant energy cell per coercion deriver
-roughly 70-80 fully powered magmatic dynamos
- 16 Coercion Derivers
-Failing at powering Forcefield for short amounts of time


I dont know what i am doing wrong. If someone could point it out, that would be great. (I can provide screenshots if you want)

Some successful examples would be amazing
 
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I haven't tested it, but I've heard that the current version of Calclavia's MFFS is energy hungry to the point of absurdity (like needing tens of thousands of RF/t for even small setups). You might want to make a creative world test if you can figure out the power draw of your system with creative energy cells and as many redstone conduits you can throw at it.
 
Yea i did creative tests(EV infinite power) and it failed i thought it was on my end. Thanks for the help.
 
heres my advise

1.4.7 glitchy and hard to understand

1.5.2 glitchy and caused server crashes , removed mid game

1.6.x glitchy and caused server crashed, removed mid game...again

next server restart that is upcoming for 1.6.x, will not even ahve applied for start of game