We still seem to be a bit confused even after we have read over this a few times. I've already removed the IP address from the server.properties file.
"Then get the server's IP from the machine it is running on (on Windows use the ipconfig at the command line). See if you can add that server IP to your local client."
What confuses us about this is do we get the IP from one of the IPv6 / IPv4 lines from the cmd.exe and then proceed to enter it into server.properties file? Or have we move past and are leaving the server.properties untouched from now on? Also, if my first question does not allow you to give a direct accurate answer confirming what it asks, then did you instead mean that the server upon launch generates its own IP? What do you mean exactly by "local client", too? Was that referring to the server.properties file again or something else that me and my friend are somehow letting it slip by us?
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Cmd.exe results after entering ipconfig (the X's are in place of the IP's given)
Microsoft Windows [Version 10.0.10586]
(c) 2015 Microsoft Corporation. All rights reserved.
C:\Users\Meronantes>ipconfig
Windows IP Configuration
Wireless LAN adapter Local Area Connection* 2:
Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . :
Ethernet adapter Ethernet:
Connection-specific DNS Suffix . : attlocal.net
IPv6 Address. . . . . . . . . . . : xxxxxxxxxx
IPv6 Address. . . . . . . . . . . : xxxxxxxxxxxxx
Temporary IPv6 Address. . . . . . : xxxxxxxxxxxxxxxx
Temporary IPv6 Address. . . . . . : xxxxxxxxxxxxxxxxxx
Link-local IPv6 Address . . . . . : xxxxxxxxxxxxxxxx
IPv4 Address. . . . . . . . . . . : xxxxxxxxxxxx
Subnet Mask . . . . . . . . . . . : xxxxxxxxxxxxx
Default Gateway . . . . . . . . . : xxxxxxxxxxxxxxx
xxxxxxxxxxxx
Wireless LAN adapter Wi-Fi:
Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . : attlocal.net
Ethernet adapter Ethernet 2:
Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . :
Tunnel adapter isatap.attlocal.net:
Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . : attlocal.net
Tunnel adapter Teredo Tunneling Pseudo-Interface:
Connection-specific DNS Suffix . :
IPv6 Address. . . . . . . . . . . : xxxxxxxxxxxxxxxxxxxx
Link-local IPv6 Address . . . . . : xxxxxxxxxxxxxxxxxxx
Default Gateway . . . . . . . . . :
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I have already acquired my IP from whatismyip.org and have given it to my friend. So far what we have done differently since your reply is:
-We have both removed the IP from the server.properties file.
-We are using the IP's (one from me the other from him) to try to connect to each other's servers in a turn based manner(He attempts to run and I connect, then I attempt to run and he connects) with no results.
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I should add that we are both connected to Ethernet and not doing this wireless. As for port forwarding, we have both already created a custom service under the NAT/Gaming section of the Firewall to allow us to connect to each other's server(We both use AT&T as our internet provider). The info is as follows:
Service I Port I Device
Minecraft-FTB I TCP/UDP:25565 I (Our own devices)
I TCP:XXX I XXX.XXX.X.XX
There is also another service line underneath it with no name. It gives us (or me at the least) a TCP:XXX and is connected to a device named with an IP. It is written above as well. Is this the IP that we needed to use in any part of the server creation process?
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On a side note:
minecraft_server1.7.10. does not launch when ServerStart is executed (nor does FTBServer-1.7.10-1448 if one or the other was intended to launch along with ServerStart). This issue does not appear when my friend launches the FTB Unleashed server (the files that would be considered the equivalent of those mentioned before). We have also tried to add the mods that we wanted into the FTB Vanilla+ modpack, but the same issues arise. There is no type of error that prevents FTB Vanilla+ from launching after mods were added.