Blocks break and Float Away by themselves

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JIMFTB777

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Jul 29, 2019
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Seems to be some weird thing with blocks in a 16 x 16 area just breaking and being sucked up into the sky. It is very random, but in that one area. I had a train and that is gone too. Any thoughts?
 
Seems to be some weird thing with blocks in a 16 x 16 area just breaking and being sucked up into the sky. It is very random, but in that one area. I had a train and that is gone too. Any thoughts?

Yeah, probably a Hungry node. Can't think of anything else that would do that. My advice would be to stay away ;)
 
Using FTB Infinity 1.7
 

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Yes, I see a cloud in the middle. I went after him in Creative Mode and broke some block he was holding. Seems gone now. Can they be disabled in Creative+ mode?
 
I'm not sure is Azanor (Thaumcraft Mod Author) ever added a config to disable hungry Nodes. I know there was a push on the TC forums for this at one point, but I'm not sure if he ever bothered to put it in (or was even sufficiently convinced it was necessary).

If you find one, you should be able to simply smash the Node (in creative is easiest, in a survival world it would take more care and elegance). They don't respawn or anything, so once it's gone, its gone for good. The chance of a Node being hungry is minimal, so you'll likely not see another one in this world unless you go looking for it.
 
Yes, I see a cloud in the middle. I went after him in Creative Mode and broke some block he was holding. Seems gone now. Can they be disabled in Creative+ mode?
What do you mean? It's breakable like any other block (except that it will pull you in and eat you in survival, so maybe be careful there ;)). It's called a Hungry Node, and there's *probably* a config to disable it in the Thaumcraft config file.
EDIT: lnaeo's post would appear to contradict mine.
 
I'm not sure is Azanor (Thaumcraft Mod Author) ever added a config to disable hungry Nodes. I know there was a push on the TC forums for this at one point, but I'm not sure if he ever bothered to put it in (or was even sufficiently convinced it was necessary).

If you find one, you should be able to simply smash the Node (in creative is easiest, in a survival world it would take more care and elegance). They don't respawn or anything, so once it's gone, its gone for good. The chance of a Node being hungry is minimal, so you'll likely not see another one in this world unless you go looking for it.
You could use this one I guess to reduce the chance of hungry nodes:
# The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special.
I:special_node_rarity=18
But obviously that also impact other kind of nodes...
 
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You could use this one I guess to reduce the chance of hungry nodes:

But obviously that also impact other kind of nodes...

It would affect randomly spawning Nodes, but not those designed to be what they are. Silverwood trees will still have the same chance to spawn pure Nodes. Sinister Nodes will still generate in the usual places (obelisks, wisp spawners, barrows, etc.). Hungry, fading, and unstable are all that's left, and frankly if none of those spawned, I wouldn't really care (unless I'm trying to build a pet hungry Node, that is).
 
Just note that hungry nodes can be quite useful for getting lots of Vis in Thaumcraft, since instead of waiting for ordinary nodes to recharge slowly, you can dump your crap into them and charge your wands and stuff.

Some people even throw boatloads of stuff in until the node has hundreds or thousands of all the aspects, then energize the node (which is really difficult as it eats the stuff used to energize the node, so you either have to constantly replace the machinery or taint the node first).

So if it's not in your way, you don't have to destroy it.

Note that you can also put obsidian around it. It will still pull stuff towards it but it won't break the obsidian so it acts as a bit of a protection.
 
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Set this to false in the Thaumcraft config:

# Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects.
B:hard_mode_nodes=true

Will still get hungry nodes they just won't eat everything.
 
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