Basement Designs

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
D

DanLets

Guest
Hello guys!
I messed in google a bit and found many people looking for ideas for building a basement , I am one of who are looking for it too , but as many people need I decided to make a few designs and post them here.
Generally , any basement must contain different places for different mods , some people like to compress everything in one place but I don't as I like organization.
A basement basically must contain the following : Thaumcraft room , thermal expansion room , UU-matter production room , bees room , tanks room , mob farms room , a few rooms or one big room for tree/plants farms , scrap production room , cobblestone production room , EU production room , MJ production room , and most important , the main room where your ME and storage and all your main stuff will be at.
That is kind of a good basement , later you can extend to include computer craft room and other mods that I haven't covered , but in my opinion , I mentioned probably most fun and important mods and rooms.
Design is FULLY up to you , someone can compress everything in one big place for a reason that if he is in a server , some servers do not allow chunkloaders , and no quarries in overworld so he use personal anchors where he is only allowed to use 3 of them , so if he makes different rooms and places he may not be able to load the whole base , but someone who plays in single player he can use anything freely , and someone could do like me , where I love bases that are organized and has different rooms , also , someone may like some sort of base because of his texture pack , for example , endstone is really not used much in building with normal texture pack , but using soartex texture pack , it is really awesome and I use it frequently.
I will make a few designs and post them here just for example and for inspiration , thanks for your time!
 

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
I made a fallout shelter themed base built around a central elevator shaft with stairs. Each landing had 3 rooms going off it (the 3rd landing would be the stairs going down again). Rooms were built, as much as possible, as per Fallout Shelters assignments, so a power room, reactor room, storage room, living quarters etc, without regard for the mods in the pack. Just the functions the blocks performed.

This made for very interesting design choices, as you need to get power from the power room to the other rooms that need it. Likewise, ALL water in the base must come from a water "purification" plant, that has a couple of large tanks holding water. This is the only room allowed to have a infinite water source - which is used to fill the tanks.

There is a garden, run by thaumcraft golems.

With just rooms with vanilla, thaumcraft, and immersive engineering, I have 4 floors already.
 

SevenMass

Well-Known Member
Jan 2, 2013
283
137
69
The Netherlands
A basement basically must contain the following : Thaumcraft room , thermal expansion room , UU-matter production room , bees room , tanks room , mob farms room , a few rooms or one big room for tree/plants farms , scrap production room , cobblestone production room , EU production room , MJ production room , and most important , the main room where your ME and storage and all your main stuff will be at.

That is not a basement, that is an entire base!

A basement is a room under your base. Usually it is a place people don't go very often, a place where you place things out of the way so you don't have to look at them. That is my understanding of the concept of basement anyway. I can understand placing cobbleworks and scrap production in the basement, but not your main room or the thaumcraft room.

Look at the meaning of base (meaning no #11 under military) and basement (meaning no #1, #2, and #3)
 
  • Like
Reactions: zBob
D

DanLets

Guest
That is not a basement, that is an entire base!

A basement is a room under your base. Usually it is a place people don't go very often, a place where you place things out of the way so you don't have to look at them. That is my understanding of the concept of basement anyway. I can understand placing cobbleworks and scrap production in the basement, but not your main room or the thaumcraft room.

Look at the meaning of base (meaning no #11 under military) and basement (meaning no #1, #2, and #3)
Sorry I mis-wrote basement instead of base :D
W.I.P on first base design.
 

Inaeo

New Member
Jul 29, 2019
2,158
-3
0
My basement is full of storage (Enhanced Inventories Lockers and Cabinets mostly) around an empty floor. I use the storage in this area for odds and ends that get kept, but not often used. The open floor is used as a tinkering space for new system designs before installation.

So far as actual base design, I've opted to build a full building (rather than just a room) for each purpose, similar to @Chris Becke 's post. It doesn't matter what mod things come from (although some of the infrastructure tends to segregate) so long as the purpose is sound. I'm trying to spread things out a bit more than I have before, but I'm not limited by chunkloading restrictions (only time).
 
D

DanLets

Guest
That is nice Inaeo , it is good to not to restrict yourself because of chunkloading , I will post a picture of a base I saw in a server , he restricted himself too much because of chunkloading.
Still working on first base design , it is really big.
 

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
That is nice Inaeo , it is good to not to restrict yourself because of chunkloading , I will post a picture of a base I saw in a server , he restricted himself too much because of chunkloading.
Still working on first base design , it is really big.

I find that part of the fun is in the challenge of dealing with minecrafts chunkloading mechanisim - rather than blanketing down chunkloaders.

The first thing is to simply allow for an 11chunk x 11 chunk core area to build machines. This means that, while you are in your base, you can be at the furtherest extent in one direction, and the opposite chunks(s) are still loaded. Of course, online - depending on the servers view radius setting a smaller area might need to be chosen.

Then, for the times that you leave your base, or have to work outside that area, make sure that multiblocks are built, as much as possible, so they don't span chunks, and build in shutoffs, to deal with pipes not delivering water from other chunks, or other failures that a partially loaded infrastructure could cause.
 
D

DanLets

Guest
I find that part of the fun is in the challenge of dealing with minecrafts chunkloading mechanisim - rather than blanketing down chunkloaders.

The first thing is to simply allow for an 11chunk x 11 chunk core area to build machines. This means that, while you are in your base, you can be at the furtherest extent in one direction, and the opposite chunks(s) are still loaded. Of course, online - depending on the servers view radius setting a smaller area might need to be chosen.

Then, for the times that you leave your base, or have to work outside that area, make sure that multiblocks are built, as much as possible, so they don't span chunks, and build in shutoffs, to deal with pipes not delivering water from other chunks, or other failures that a partially loaded infrastructure could cause.
Well chris, chunkloading can be done in different ways, one way is to use a quarry in overworld all the way under your base, and set it to 64x64, this should keep many chunks loaded as quarry loads itself.
Another way is to do a 48x48 base or less, where only height is controllable, a personal anchor can load 48x48 which is 3 chunks, so you can use method of floors, one main floor, 2nd floor for bees, 3rd for thaumcraft etc.
This way the whole base will be loaded using one personal anchor, and you will be free to use 2 others, for me, I would use one for lava pump from nether, fill a 9x9x8 tank with lava or whatever liquid then use the anchor somewhere else, you will still have too much lava or liquid you need, and still could load other things, and of course you could do the same for underground and I like that, one of my designs will be underground :D
Another way is to use chunkloaders. No explaining for that as it is well known.
You can be creative in chunkloading, to be honest I do not own the right of mentioning the quarry method, I saw it somewhere else, but it was very creative and really wanted to mention it.
Finshed the main room and tanks room in base design #1.
It is taking too long because I am using spheres/domes style in this one, takes a while to do it ya know :D
 

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
Well chris, chunkloading can be done in different ways, one way is to use a quarry in overworld all the way under your base, and set it to 64x64, this should keep many chunks loaded as quarry loads itself.
Another way is to do a 48x48 base or less, where only height is controllable, a personal anchor can load 48x48 which is 3 chunks, so you can use method of floors, one main floor, 2nd floor for bees, 3rd for thaumcraft etc.
This way the whole base will be loaded using one personal anchor, and you will be free to use 2 others, for me, I would use one for lava pump from nether, fill a 9x9x8 tank with lava or whatever liquid then use the anchor somewhere else, you will still have too much lava or liquid you need, and still could load other things, and of course you could do the same for underground and I like that, one of my designs will be underground :D
Another way is to use chunkloaders. No explaining for that as it is well known.
You can be creative in chunkloading, to be honest I do not own the right of mentioning the quarry method, I saw it somewhere else, but it was very creative and really wanted to mention it.
Finshed the main room and tanks room in base design #1.
It is taking too long because I am using spheres/domes style in this one, takes a while to do it ya know :D

There are certainly ways to use chunkloaders and anchors, and ways to abuse EnderIO and Quarries (and Poppet Tables (and ...)) to get chunks permanently loaded. All of them very unfriendly on servers.

So their use is generally constrained to things like personal anchors / spot loaders. But these cannot protect you from another player walking near your base while you are offline, and partially loading your infrastructure - with potentially undesirable consequences.
 
D

DanLets

Guest
There are certainly ways to use chunkloaders and anchors, and ways to abuse EnderIO and Quarries (and Poppet Tables (and ...)) to get chunks permanently loaded. All of them very unfriendly on servers.

So their use is generally constrained to things like personal anchors / spot loaders. But these cannot protect you from another player walking near your base while you are offline, and partially loading your infrastructure - with potentially undesirable consequences.
For such a case I would use a long range MFFS to protect my base from nearby players.