Being the Dr. Frankenstein that I am, I attempted to mash together FTB with Voltz by adding in a few mods like Atomic Science and ICBM. After a few Item ID issues resolved, everything seems to be running smoothly ...until my Particle Accelerator causes a crash after running for a while, and when I relog, part of the Electromagnet structure is gone. My error log lists "ChickenChunks" as the mod that cased the crash, so I removed ChickenChunks and tried again, and that seems to fix the problem. However, I really like ChickenChunks and it's an important part of my current SSP world. Does anyone have a workaround or patch or something?
(Crash Log Attached)[DOUBLEPOST=1366057266][/DOUBLEPOST]Also, while I'm on the subject, Universal Electricity machines/power seem to be compatible with IC2 and BC energy ... but the conversion ratios seem to be inconsistent. For example, a single Advanced Solar Generator produces plenty of power to run a Particle Accelerator if I wire it up to an MFSU with Glass Fibre Cable, but it takes 6 of them to run it if I use UE wiring and battery boxes.
(Crash Log Attached)[DOUBLEPOST=1366057266][/DOUBLEPOST]Also, while I'm on the subject, Universal Electricity machines/power seem to be compatible with IC2 and BC energy ... but the conversion ratios seem to be inconsistent. For example, a single Advanced Solar Generator produces plenty of power to run a Particle Accelerator if I wire it up to an MFSU with Glass Fibre Cable, but it takes 6 of them to run it if I use UE wiring and battery boxes.