I am trying to get my system to auto produce fertilizer from the apatite I get automatically from my laser drills.
The problem is that the cyclic assembler cannot partition its inventory between two types of items. i.e. In this system, I have a lot more sand than apatite. Eventually the system will run out of apatite and my ME system will only export sand into the system. Eventually the cyclic assemblers internal inventory will fill up, and there will be no more room left to export apatite into the cyclic assemblers internal inventory.
So, for jobs such as this, are cyclic assemblers useless? I could just as easily ask my AE system to build x apatite, as I could manually input x amount of apatite and sand in a 1:2 ratio, respectively.
What about if I'm crafting fertilizer from bone/string/wheat/sticks? It'll become quite difficult to export all of those items continuously, such that the inventory will never run out of space, but not have all the necessary items in its internal inventory.[DOUBLEPOST=1400307473][/DOUBLEPOST]I'm thinking that the only solution would be to have a precise export bus set to "craft item always"... In 1.4.7 that was a very bad thing to do. Is that fixed for 1.6.x?
The problem is that the cyclic assembler cannot partition its inventory between two types of items. i.e. In this system, I have a lot more sand than apatite. Eventually the system will run out of apatite and my ME system will only export sand into the system. Eventually the cyclic assemblers internal inventory will fill up, and there will be no more room left to export apatite into the cyclic assemblers internal inventory.
So, for jobs such as this, are cyclic assemblers useless? I could just as easily ask my AE system to build x apatite, as I could manually input x amount of apatite and sand in a 1:2 ratio, respectively.
What about if I'm crafting fertilizer from bone/string/wheat/sticks? It'll become quite difficult to export all of those items continuously, such that the inventory will never run out of space, but not have all the necessary items in its internal inventory.[DOUBLEPOST=1400307473][/DOUBLEPOST]I'm thinking that the only solution would be to have a precise export bus set to "craft item always"... In 1.4.7 that was a very bad thing to do. Is that fixed for 1.6.x?