Applied Energistics question

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Linda Hartlen

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Jul 29, 2019
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Hello ^^

Playing around in my old Unhinged world.. (yes I know.. but dammit I like my world) and I was looking in my applied energistics setup.,. and I have a ton of industrial electrolyzers setup to handle all the different kinds of dust (one dust per machine) and I was wondering the following:

since most dusts need a specific amount to actually start the operation is it possible for the network to check, ok I got so many bauxite dust I will run one load of that, ok now I got so much ruby dust I can run that. Without having one machine per. Not that I mind as such but it is starting to fill up the room I have set up for it and I was wondering if it can be made easier (mostly thinking in advance for the update with channels and such).


Did that make sense?

Linda
 

Linda Hartlen

New Member
Jul 29, 2019
194
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I dont see how level emitters will help with my problem, it will send a signal to the export bus yes.. but it wont tell the bus which of the materials to export. so i still need one electrolyzer per dust.. or am i missing something? :(
 

epidemia78

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Jul 29, 2019
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So you want the dust to be processed when you have a full stack? Hmm. Ive wondered myself if theres a way to make an ME system do something based on how much of a specific item I already have (like trash it) but I dont know how. Some item in the game that holds onto items til theres a full stack. Gated pipes can do that, cant they?
 

Linda Hartlen

New Member
Jul 29, 2019
194
0
1
Well I would like to have one machine be able to process more then one type of dust. and.. hmm yeah pipes.. I can use level emitters to have the dust basically sent into a pipe that takes it to the machine! yes that should work! so have the level emitters tell the dust to move when i have x amount, then pull it into the machine through the pipe. that solves the problem of running out of space to put buses around the machine.

thanks ^^ that got my brain working.. *rushes to see if this work

edit: yupp that works. thanks epi for giving me the idea :)
 
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