Anything that could store MJ in Direwolf20 1.6.4 modpack ???

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Dodge34

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Somewhere over the rainbow.
Due to the new TE3 working now with RF, it seems that there's no way to store MJ produced by normal engines like Buildcraft engines/Forestry engines, or I'm missing something that I don't know I know that the new energy cells will provide power to machines that require MJ and that's fantastic, but what if I want to use biogas engines from Forestry to burn some creosote oil, I can't interrupt them all the time since they need lava to start, so is there any solution to store the MJ produced, maybe there's something that can do that in the pack, its so new, if anyone has any ideas, it would be really appreciated... My current solution is to use a really small railcraft boiler to burn the creosote oil (I know really innective but we have a surplus of that around for now) and use one of the dynamo that can use steam to power a cell for now... If something else exist, that would be nice...
 

Zenthon_127

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DW20 has no EnderIO, so there is no direct way to store MJ. Quite frankly, I wouldn't be too surprised to see that mod fully switch to RF as well. MJ as a power network is quite simply dying.

Compression dynamos may work on creosote, though.
 

DrowElf

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MJ was never something to be stored, it was supposed to require constant creation and management.
Very true. But in the latest version, there is no need to store it in the first place. With the Power Requested gate option, you can set up engines to only turn on when a machine requests power, thus eliminating the need to store power.
 
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RedBoss

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The intent behind buildcraft was never to store energy. You can store fuel. Gates are an option, but cost and infrastructure make them a later game option.

You keep harping on TE3's MJ compatibility. The mods have changed a bit but there's still plenty of options. If you have a small boiler then just make a steam dynamo and a leadstone energy cell to store RF. Run conduit from the cell to power forestry machines. Its that simple. As long as it accepts MJ you can use TE to store power and convert RF to MJ.
 

Dodge34

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I've heard of the conversion ratio, not sure that can work, 5RF = 1MJ, not impressed at all with this, I'm able to produce 144MJ with a full blown 36HP boiler, if I convert that to RF then to MJ, I'll only get 20% of 144MJ, which means only 28.8MJ of power out of a full size 36HP Boiler, maybe I got something wrong here...
 

PierceSG

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It is actually more of 10:1 RF:MJ.
Also Steam Dynamo takes in 20 steam/t to output 40 RF/t. That works out to 4 MJ/t. A 36 HP steam boiler produces 720 mb of steam/t, which could feed 36 Steam Dynamos that can produce a total of 1440 RF/t which equates to 144 MJ/t. So...

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PierceSG

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I have also read elsewhere on this forum that the latest version has increased the dynamo's output to 80RF/t. Not sure if the consumption is increased or not but it would be safe to assume it is. There's also plans to include upgrades so you might be able to use lesser dynamos for the same amount of output.

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Zenthon_127

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I have also read elsewhere on this forum that the latest version has increased the dynamo's output to 80RF/t. Not sure if the consumption is increased or not but it would be safe to assume it is. There's also plans to include upgrades so you might be able to use lesser dynamos for the same amount of output.
My preferred base setting would be 40RF/t for Steams and 60RF/t for Compressions/Magmatics, with all engines allowing with max upgrades for 4x (3x on the 60RF/t starting dynamos if 240RF/t is too powerful) their base production values (but also much faster consumption). This would put them in line with their competitors (Steam Engines from Railcraft, Combustion Engines and IC2/DC generators) as well as the old Steam/Magmatic values.
 

PierceSG

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Industrial Steam Engine only outputs 8MJ/t while taking in 40mb of steam/t? So, wouldn't a 4x upgrade on Steam Dynamo be twice as powerful as a single ISE then? (Old values, taking into account that it is also consuming twice as much steam/t) Perhaps 4 times as powerful if you're taking the new values of 80 RF/t instead of the old 40RF/t? I mean, I would welcome such values with open arms but I'm not too sure about those who are more concerned of balance issues. And I would not like it to overshadow other mods too much. Just my own opinion.

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PierceSG

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I thought Industrial was 16MJ/t. If not consider me an idiot (and forget 4x values lol).
I'm pretty sure it is 8 MJ/t. Because all I remember of the 36 HP steam boilers is it supports up to 18 ISEs for 144 MJ/t. Which boils down to 8 mj/t per ISE.
Maybe it was changed but the last time I used them was in Unleashed 1.1.3. Maybe they're buffed in 1.6.4?

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