theirs allot of mods out there that do power for are machines but none of them really are based on really word, yes i know its a game. but i can share my views
like build craft engines blowing up. that be scary if that happened in the real world if power generators are hooked to nothing drawing power to it then it blow up. i can see it now all across the globe explosions happening because some one left the generator running with nothing plugged into it
IC power is more accurate it to only generating power when power it is called for but i still have issues with there cables.
but on subject to how i like to see a power mod done
like in the real world there are power plants, lets take atomic science mod here as are options here
a player should be able to build there reactor of choice and not worry about needing to refuel it for a while one fuel supply can last many days in real life time, and not blowing up because well a nuclear or fission reactor has high tech stuff to keep that stuff from happening. but to the power part. the out put power should be HIGH voltage like in the 10,000 volts range. this allows the power to flow over large distance using smaller cable.
a player then can send these high voltage cable lines through out there town and just like in real life when theirs a section of 2-4 buildings they can place a transformer there to step the power down.
240 volts then can be ran to each building and at the point of building there needs to be an electrical fuse box. this fuse box can take breakers that will link to a machine in a set distance wireless, in a sense. i say in a sense because i like to also see a slot to feed in the electrical box a spot to add copper cabling the farther the machine is the more cables you will need (plus wire size gets involved to) so in a sense it is not wireless power since we need to supply the cables but this way we don't take up blocks in game running bulky power cables within are shops
ok thanks for reading, just my random thoughts how i like to see a power mod
like build craft engines blowing up. that be scary if that happened in the real world if power generators are hooked to nothing drawing power to it then it blow up. i can see it now all across the globe explosions happening because some one left the generator running with nothing plugged into it
IC power is more accurate it to only generating power when power it is called for but i still have issues with there cables.
but on subject to how i like to see a power mod done
like in the real world there are power plants, lets take atomic science mod here as are options here
a player should be able to build there reactor of choice and not worry about needing to refuel it for a while one fuel supply can last many days in real life time, and not blowing up because well a nuclear or fission reactor has high tech stuff to keep that stuff from happening. but to the power part. the out put power should be HIGH voltage like in the 10,000 volts range. this allows the power to flow over large distance using smaller cable.
a player then can send these high voltage cable lines through out there town and just like in real life when theirs a section of 2-4 buildings they can place a transformer there to step the power down.
240 volts then can be ran to each building and at the point of building there needs to be an electrical fuse box. this fuse box can take breakers that will link to a machine in a set distance wireless, in a sense. i say in a sense because i like to also see a slot to feed in the electrical box a spot to add copper cabling the farther the machine is the more cables you will need (plus wire size gets involved to) so in a sense it is not wireless power since we need to supply the cables but this way we don't take up blocks in game running bulky power cables within are shops
ok thanks for reading, just my random thoughts how i like to see a power mod