AE, DW20 - Pulsating Mesh won't craft

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PhilHibbs

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I've got a Carpenter set up to craft Ender Pearls from Pulsating Meshes, and an Export Bus set to auto-craft and export Pulsating Meshes. My Crafting Monitor says it's crafting a mesh, I've got loads of Pulsating Propolis and plenty of free AE storage, but nothing's happening. I've tried moving the Export Bus from the top to the side, and back to the top again; I've broken and replaced the bus and the carpenter, but nothing I do will make it work. I've tried just asking it to craft more Pulsating Mesh, it appears in the Crafting Monitor but it just won't make them, so I'm sure the Carpenter is nothing to do with the problem. AE just won't make the mesh. It used to work, I have hundreds of pearls from this, and I don't think I've changed anything relevant other than what I've described here to try to fix it. Any ideas?

*Edit* It appears to be working excruciatingly slowly. Occasionally a Pulsating Mesh will appear in the carpenter. Maybe I just need to expand my crafting CPUs? The system isn't all that busy though.
*Edit* I just broke and replaced an Assembler Containment Wall and it sprung to life and crafted a load of Meshes.
 

PhilHibbs

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I'm still having problems though. I ordered 10 ME Export Buses, it crafted 1 and stopped. I cancelled the remaining 9 and ordered 64 Silicon, it crafted 27 and stopped. It's been sitting with 37 in the "Currently crafting" screen for 5 minutes now.

*Edit* I broke and fixed my Assembler and re-ordered 37, it made 6 and stopped. I wonder if this is a problem with my Router set up, I have an Interface on top of a Router, which is set to insert into top sides with Thoroughness upgrade. A line of three Powered Furnaces under that are set to blue top, and open on all other sides. Another Router on the last furnace is set to extract from bottom sides, and an ME Import Bus pulls from it. I wonder if the extracting Router is stealing some of the Quartz Dust before it gets smelted.

*Edit* Aha, yes, it pulled some Silicon, then it pulled a load of Quartz Dust. Hm. Any ideas how I can stop it from pulling from the furnace input? Or, is the other Router pushing Quartz Dust into it? I didn't think that Routers would push into or pull from each other. Do I really need to put Machine Filters on them to stop them from pushing and pulling to and from each other?

I'll post this as a new thread as the title on this one isn't appropriate.
 

Loufmier

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i did experienced such problem when i`ve setup an export bus in always craft mode a recipe that was in assembler.
after changing its mode everything was ok.
 

Loufmier

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Yeah I can't work out what "Always craft" is for.
export bus will force system to alway craft certain item(s), regardless of available space in assigned storage. so it will load assembler with possible issues.

it was awkward to end up with ~500 cells in system, when i only wanted to supply electrolyzer with them >_<
 

Adonis0

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export bus will force system to alway craft certain item(s), regardless of available space in assigned storage. so it will load assembler with possible issues.

it was awkward to end up with ~500 cells in system, when i only wanted to supply electrolyzer with them >_<

In that case I'd imagine it'd be good to use the single item/craft
so that it would in preference stock it up from cells in storage, but if there were none, it crafts them to keep the electrolyzer stocked

Now to the original post..
What are you getting the export bus to export, the pulsating mesh or the ender pearls. What the craft only export mode does is try to craft the item you're requesting to be exported BEFORE it exports it, so that it can export the product, this is handy in situations, but not what you'd want for this I'd imagine.

Personally looking at how you've described the situation, you'd want to export pulsating mesh into the carpenter in single or stack mode, no crafting involved. This will turn all your mesh into ender pearls. If this isn't what you want, then what you need is an interface loaded with a recipe so that it can do on demand crafting.

Keep in mind
ME interface = on demand through AE
Export bus = constant crafting or on demand through redstone signals.
 

PhilHibbs

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Personally looking at how you've described the situation, you'd want to export pulsating mesh into the carpenter in single or stack mode, no crafting involved. This will turn all your mesh into ender pearls. If this isn't what you want, then what you need is an interface loaded with a recipe so that it can do on demand crafting.
The AE system contains Pulsating Propolis from a Centrifuge. Whenever it gets five of them, I want it to craft a Pulsating Mesh and insert the mesh into the Carpenter.
 

Loufmier

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The AE system contains Pulsating Propolis from a Centrifuge. Whenever it gets five of them, I want it to craft a Pulsating Mesh and insert the mesh into the Carpenter.
hold-on a sec, if you want to turn all pulsating meshes into pearls, why do you even bother with using patterns, and thus loading assembler`s cpus? you can just export all meshes to carpenter, and import pearls back.
 

PhilHibbs

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Where have you put the pattern for propolis to mesh?
In the ME Assembler. It's working now, but it occasionally just stops working for no reason until I break and repair the ME Assembler whereupon it starts working again. That thing needs a "reboot" button.
hold-on a sec, if you want to turn all pulsating meshes into pearls, why do you even bother with using patterns, and thus loading assembler`s cpus? you can just export all meshes to carpenter, and import pearls back.
How do you make meshes without a pattern? Export Pulsating Propolis into a Fabricator and pull the mesh back in? I guess that might be more reliable than an Assembly Chamber. I don't like to leave my Fabricators switched on though due to lag, so I'd need a Level Emitter and a repeater as well.
 

Loufmier

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How do you make meshes without a pattern? Export Pulsating Propolis into a Fabricator and pull the mesh back in? I guess that might be more reliable than an Assembly Chamber. I don't like to leave my Fabricators switched on though due to lag, so I'd need a Level Emitter and a repeater as well.
autocrafting table from buildcraft
 

PhilHibbs

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why did you bring fabricator up? meshes=>ender pearls is a recipe for carpenter.
Yes, and that's what I do, as detailed in the first sentence of the first post. The problem I have is making the meshes. That's what the AE system is having a problem with. As AE autocrafting on demand for the Export Bus isn't reliable, I suggested Fabricators as the first external automatic crafting table that came to mind.
 

Loufmier

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Yes, and that's what I do, as detailed in the first sentence of the first post. The problem I have is making the meshes. That's what the AE system is having a problem with. As AE autocrafting on demand for the Export Bus isn't reliable, I suggested Fabricators as the first external automatic crafting table that came to mind.
my bad for missing that. however using buildcraft autocrafting table, may be a better option than fabricator.
 

Skirty_007

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In the ME Assembler. It's working now, but it occasionally just stops working for no reason until I break and repair the ME Assembler whereupon it starts working again. That thing needs a "reboot" button.

How do you make meshes without a pattern? Export Pulsating Propolis into a Fabricator and pull the mesh back in? I guess that might be more reliable than an Assembly Chamber. I don't like to leave my Fabricators switched on though due to lag, so I'd need a Level Emitter and a repeater as well.

That's odd. The only thing I can think of is your system isn't getting enough power. Is the export bus on your carpenter set to always craft? I had a similar setup before I crashed (bug with a different mod) and the server owner had to reset the chunks my base was in, only I hadn't advanced as far as an assembler, I used a fabricator to make mesh, and I didn't bother using a pattern in the carpenter, just an export bus with mesh in it, and an import bus on the side for the pearls.
 

PhilHibbs

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That's odd. The only thing I can think of is your system isn't getting enough power. Is the export bus on your carpenter set to always craft? I had a similar setup before I crashed (bug with a different mod) and the server owner had to reset the chunks my base was in, only I hadn't advanced as far as an assembler, I used a fabricator to make mesh, and I didn't bother using a pattern in the carpenter, just an export bus with mesh in it, and an import bus on the side for the pearls.
It's set to the other craft mode, "single/craft" or something like that. And yes, it's just an export bus on one side and an import on the other. The Crafting Monitor was stuck with a mesh in the top right box, there were about 17 pulsating propolis in the network, nothing else in the crafting monitor, but nothing I did (including shift-click to cancel the job, removing and replacing the pattern, breaking & replacing the export bus, and shouting obscenities at the screen) made any difference until I broke and repaired the Assembly Chamber.
 

Skirty_007

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It's set to the other craft mode, "single/craft" or something like that. And yes, it's just an export bus on one side and an import on the other. The Crafting Monitor was stuck with a mesh in the top right box, there were about 17 pulsating propolis in the network, nothing else in the crafting monitor, but nothing I did (including shift-click to cancel the job, removing and replacing the pattern, breaking & replacing the export bus, and shouting obscenities at the screen) made any difference until I broke and repaired the Assembly Chamber.

Sounds painful. I'm not sure why it isn't working, then. Unless your system is powering down and shutting off cables, but if you're advanced enough to have an assembly chamber in the first place your power supply is likely to be more than sufficient. Unless your pattern has been mistakenly configured to show a greater output than there should be. Have you checked that? (Apologies for what might seem like a silly question, but it's quite a common error I believe - I've done that myself a few times).
 

Skirty_007

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It's set to the other craft mode, "single/craft" or something like that. And yes, it's just an export bus on one side and an import on the other. The Crafting Monitor was stuck with a mesh in the top right box, there were about 17 pulsating propolis in the network, nothing else in the crafting monitor, but nothing I did (including shift-click to cancel the job, removing and replacing the pattern, breaking & replacing the export bus, and shouting obscenities at the screen) made any difference until I broke and repaired the Assembly Chamber.

Sounds painful. I'm not sure why it isn't working, then. Unless your system is powering down and shutting off cables, but if you're advanced enough to have an assembly chamber in the first place your power supply is likely to be more than sufficient. Unless your pattern has been mistakenly configured to show a greater output than there should be. Have you checked that? (Apologies for what might seem like a silly question, but it's quite a common error I believe - I've done that myself a few times).
 

PhilHibbs

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Unless your pattern has been mistakenly configured to show a greater output than there should be. Have you checked that? (Apologies for what might seem like a silly question, but it's quite a common error I believe - I've done that myself a few times).
Yeah I checked that. Even if I had, it shouldn't have caused a problem with an export bus, it should just think "Carpenter wants a mesh. Five propolis gives me 5 meshes. Lets craft some. I now have one mesh. Let's export that into the carpenter. Carpenter wants a mesh..." etc. Output count errors should only cause a problem with a chain of crafting recipes. Also I have tons of power from 54 Industrial Steam Engines and multiple tesseracts in the building next door (so no chance of chunkloading problems or dimension unloading issues).