Advice on how to bridge Unleashed and GT

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RazerSwift

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Jul 29, 2019
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Basically, I got into FTB right before the Unleashed/Unhinged, right around the time of the mDiyo and Greg drama.

I played Ultimate 1.5.2v8 and it was pretty awesome. Based on the announcement that ultimate would no longer be developed upon, I want to play Unhinged. However, I want the same GregTech experience I had before. The Ultimate experience where I didn't need to blow Greg if I wanted an iron axe.

My worlds are hosted on a local server, so I was hoping somebody might have already compiled configs for both a server and client.
 

loboca

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Jul 29, 2019
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No configs available per se, but if you drop GT for 1.5.2 into your mods folder in an Unleashed install, then when you start up Unleashed and it stops running, search the logs for "CONFLICT" (or something like that), and then go to the Gregtech configs folder (I forget the exact filename of the Block IDs config), and change all of the configs that CONFLICT, that will allow GT run with Unleashed.

Of course in the those configs you may also want to disable alot of the GT nerfs.. everything is configurable. Check dynamic.cfg and the other config files in the Gregtech config folder.
 

Grydian2

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Jul 29, 2019
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NEI has an option to dump the IDs. You need to check for item id conflicts once you solve the block id conflicts. Lots of times gregtech and BoP have issues with items sharing the same ID and item ID conflicts dont cause MC to crash. Also pay close attention to the console window when it boots up to see if it reports any errors.