2 Issue's. One crashes.

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NoPain9

New Member
Jul 29, 2019
171
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So I have 2 small issue's when playing the pack I use. (It's Resonant Rise but I modified it to fit my desires, also I have tried to put this on the RR forums but little to no help :().

The first Issue is a crash issue. Whenever I check my Thaumanomicon (however that is spelled :p) and I go to the Aspects lists to see what I can burn down for aspects, mainly Procentio (The magic one), whenever I hover over that specific one my Minecraft just crashes and gives me the launcher back.

Now I'm not 100% sure how to perhaps upload my ForgeModLoader file seeing as it's pretty big. But one thing comes out and that is:

Code:
Description: Rendering screen
2014-03-11 21:44:45 [INFO] [STDOUT]
2014-03-11 21:44:45 [FINEST] [chococraft] Sent event FMLServerStoppedEvent to mod chococraft
2014-03-11 21:44:45 [INFO] [STDOUT] java.lang.NullPointerException
2014-03-11 21:44:45 [FINEST] [CompactSolars] Sending event FMLServerStoppedEvent to mod CompactSolars
2014-03-11 21:44:45 [INFO] [STDOUT]    at openblocks.common.item.ItemImaginary.func_82790_a(ItemImaginary.java:267)
2014-03-11 21:44:45 [INFO] [STDOUT]    at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:387)
2014-03-11 21:44:45 [FINEST] [CompactSolars] Sent event FMLServerStoppedEvent to mod CompactSolars
2014-03-11 21:44:45 [INFO] [STDOUT]    at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:467)
2014-03-11 21:44:45 [FINEST] [CompactWindmills] Sending event FMLServerStoppedEvent to mod CompactWindmills
2014-03-11 21:44:45 [INFO] [STDOUT]    at thaumcraft.client.gui.GuiResearchRecipe.drawAspectPage(GuiResearchRecipe.java:609)
2014-03-11 21:44:45 [INFO] [STDOUT]    at thaumcraft.client.gui.GuiResearchRecipe.drawPage(GuiResearchRecipe.java:337)
2014-03-11 21:44:45 [FINEST] [CompactWindmills] Sent event FMLServerStoppedEvent to mod CompactWindmills
2014-03-11 21:44:45 [INFO] [STDOUT]    at thaumcraft.client.gui.GuiResearchRecipe.genResearchBackground(GuiResearchRecipe.java:263)
2014-03-11 21:44:45 [INFO] [STDOUT]    at thaumcraft.client.gui.GuiResearchRecipe.func_73863_a(GuiResearchRecipe.java:218)
2014-03-11 21:44:45 [FINEST] [CCTurtle] Sending event FMLServerStoppedEvent to mod CCTurtle
2014-03-11 21:44:45 [INFO] [STDOUT]    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
2014-03-11 21:44:45 [INFO] [STDOUT]    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
2014-03-11 21:44:45 [INFO] [STDOUT]    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
2014-03-11 21:44:45 [FINEST] [CCTurtle] Sent event FMLServerStoppedEvent to mod CCTurtle
2014-03-11 21:44:45 [INFO] [STDOUT]    at net.minecraft.client.main.Main.main(SourceFile:101)
2014-03-11 21:44:45 [INFO] [STDOUT]    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-03-11 21:44:45 [FINEST] [dartpatch] Sending event FMLServerStoppedEvent to mod dartpatch
2014-03-11 21:44:45 [INFO] [STDOUT]    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2014-03-11 21:44:45 [INFO] [STDOUT]    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-03-11 21:44:45 [FINEST] [dartpatch] Sent event FMLServerStoppedEvent to mod dartpatch
2014-03-11 21:44:45 [INFO] [STDOUT]    at java.lang.reflect.Method.invoke(Unknown Source)
2014-03-11 21:44:45 [FINEST] [DenPipes-Forestry] Sending event FMLServerStoppedEvent to mod DenPipes-Forestry
2014-03-11 21:44:45 [INFO] [STDOUT]    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
2014-03-11 21:44:45 [INFO] [STDOUT]    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2014-03-11 21:44:45 [FINEST] [DenPipes-Forestry] Sent event FMLServerStoppedEvent to mod DenPipes-Forestry

Is this part. A NullPointerExecption. And I have no idea how to fix this, any idea's ;)?

As for my second issue, it seems to be some kind of conflict between mods.

If you look at this screenshot: http://gyazo.com/bf16c11006fa6bc169a1557c60d4e977

That is Modular PowerSuits, but the images are wrong. On the left I highlight like the ( I believe ) the ProjectRed Card, on the right I hover over that specific item. And it says Wiring.

Now I've tried to look for ID conflicts, but I can't find any ID's in the config file of Modular PowerSuits, nor can I find the ID's for the Project Red mod. There is a main file that has almost no ID's that belong to the cards, or pipe's and such. So I'm not really sure where to search for this.

Any idea's?
 

YX33A

New Member
Jul 29, 2019
3,764
1
0
Project: Red uses a ID range start rather then actually assigning each ID manually. Shift the range start config to one that doesn't conflict and you should be fine for that.

As for uploading your whole log, you could zip it and put it on mediafire or something if it's really that big.

Also you did a wonderful job cutting out the stacktrace proper in your error, really makes it pretty much useless.
 

NoPain9

New Member
Jul 29, 2019
171
0
0
Project: Red uses a ID range start rather then actually assigning each ID manually. Shift the range start config to one that doesn't conflict and you should be fine for that.

As for uploading your whole log, you could zip it and put it on mediafire or something if it's really that big.

Also you did a wonderful job cutting out the stacktrace proper in your error, really makes it pretty much useless.

So I uploaded my ForgeModLoader that I just used that gave me the crash. I'm sorry I didn't put in the stacktrace, cause you gotta understand. I don't understand all that stuff, I don't know what is important or not. So be nice about if you can.

http://www.mediafire.com/download/8n8as4ud8wz7uhg/ForgeModLoader-client-0.rar

Also with the ID Range start for ProjectRed. Like what exactly is this. Is this the section # block or # multipart item id's. Please understand I'm a complete idiot at these kind of things, I know how to see ID conflicts but that's as far as it goes basically.

Still appreciate the help though :).
 

YX33A

New Member
Jul 29, 2019
3,764
1
0
It's fine, takes a good amount of experience to know what is and isn't relevant in errors and crash reports. Also takes experience to figure out half the shit in configs sometimes.
It would be under multipart IDs I'd assume, due to blocks being block IDs which you wouldn't have as much difficulty finding a conflict due to how the game crashes if they is one and does it's best to report such a crash and which blockIDs are conflicting.