Automatic counting in Minecraft!
Have you ever tried to measure how fast is a farm producing crops?
Or how much materials is your mining system producing?
Or even how many items are being consumed by your contraption?
Item Counter is all about counting stuff. All you need to do is to place a buffer in between your item transportation
system and let it do the job for you. When you need to check the stats, simply click to see the stats of items/fluids/energy of that buffer!
Default interface view with absolute counting.
Fluid counting but displaying in transferred Units per Second.
There's also units per minute and per hour!
Also the average percentage distribution and sorting by name, ID or amount!
And all the options goes here.
Fluid counting but displaying in transferred Units per Second.
There's also units per minute and per hour!
Also the average percentage distribution and sorting by name, ID or amount!
And all the options goes here.
- Setup your transportation system (can be ThermalExpansion, BuildCraft, LogisticsPipes, Applied Energistics) that you want to use.
- Make sure that the items you want to count are put in the counter.
- To do that, for example, export all the items that comes into your base to the buffer first, and from the buffer you sort the items out. You can even use hoppers!
- For example, you can place a counter between your farm and your storage area, and it will tell you the average production for that farm!
- Click to check the stats!
- BuildCraft Support -
Item Transport Pipe showcase!
To all BuildCraft/Logistics Pipes users and lovers, there's two handy built-in pipes to help you setup your system! Simply place then in your network and it'll count everything that passes through it!
- Thermal Expansion Support -
There goes the Buffered Energy Counter!
Redstone Flux is always easy to use, for both mod developer and players! This couldn't pass unnoticed, so there's out of the box integration with it!
Simply place a Buffered Energy Counter anywhere in the middle of your RF system to count the energy that passes through it! It won't slow down the system, I promise!
- NEI Support -
SearchBox integration!
Although basic, it allows you to filter only the things you want to see, so that in those junction places that anything goes through, you can find exactly what you want to find!
- ComputerCraft Support -
All the CountCraft's blocks are peripherals and can be wrapped. There's a help command on them to briefly guide you on how the data is exported. You can do crazy builds with that info!
- Better Averages
- Based on last 2000 entries (stacks put in the buffer)
- Based on last 20 minutes
- Difference averages
- Instead of a block that counts the stuff, something that allows you to check how's your counting going, and check if you are making more things than you're using!
- (I'm thinking of instead writing a central block I'd set up a CC script to handle this and show in a monitor screen or in OpenMod's HUD glasses, and ship this script by default)
- Buildcraft MJ Integration
- I'll actually try to make it lossless if possible, since we're only counting stuff.
This is a MinecraftForge mod, thus it requires it to be installed. If you have a ModPack installed (like FTB), go to it's directory/minecraft and go to step 3!
- Download and install MinecraftForge http://files.minecraftforge.net/ (currently tested on Forge 965)
- Test if the client is working and Forge is hooked up to the Minecraft client.
- Download CountCraft (see section below) and place it inside '/mods/' folder, which is located inside the Minecraft running directory.
- The newest version can be found here: https://github.com/Shirkit/CountCraft/releases/download/0.1.3/CountCraft-0.1.3.jar
- You can download all the versions at this page: https://github.com/Shirkit/CountCraft/releases
- The mod is open source and it's released under the MIT license, meaning that you can ANYTHING you want with it, as long as you retain the original copyright.
- Feel free to submit Issues, Pull Requests, Comments on the code or help me translating it to other languages.
- I really need to get a better Model and Texture, but I just don't know how to do it. I wanted a totally different model+texture idea, but I can't figure out a way to do it. Right now, textures are only decorative, but that's not the whole plan!
- Questions should be kept to this topic. Issues/crashes/bugs should be reported here: https://github.com/Shirkit/CountCraft/issues
- GitHub page with the Source Code: https://github.com/Shirkit/CountCraft
- Translation project page: https://osnsvo7.oneskyapp.com/collaboration/project?id=22155
- MIT Liencese easy description: https://github.com/Shirkit/CountCraft/blob/master/LICENSE
Future chaneglog will be posted here.
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