So, I've been playing on my world for awhile now, and unsurprisingly, I've begun to notice a bit of... well, the best way I can describe it is view-drag. My fps is fine for the most part, but occasionally when I'm looking around or turning, I get a laggy sensation, almost like my mouse is responding slower than it ought to. It honestly reminds me of using one of the old-school mechanical mice with a really terrible ball.
Of course, it's not a mouse issue, or I wouldn't be here. Going into a new world completely erases the sensation. I'm pretty sure it's client lag due to overly-complicated chunks.
Now, the first thing anyone jumps to with regards to chunk lag are chunk loaders. I do indeed have chunk loaders, but I only have two active at the moment. Originally I had 5 going, but I took down three, including one I had in the Nether. This had little to no visible impact on performance.
I have a number of things that might be causing lag, including a moderately-sized item-duct based auto-sort and storage room made up of JABBA barrels, although I haven't had this running since I've noticed the issue. I also have three MFR planters and harvesters with tin upgrades working on automated potato farms which transfer the potatoes via itemducts and enderchests. These are powered by redstone flux. I also have an MFR tree farm with a copper upgrade and a matching harvester.
The bio material from these farms goes to two MFR BioReactors that are connected by fluiduct to a large Dynamic Liquid Tank.
I've also got a number of conveyor belts, a mob essence tank similar to my biofuel tank, a pretty standard setup of TE machines powered by capacitor banks which are in turn fueled by a small solid fueled boiler next to my tree farm.
This is just a general idea of what my loaded chunks look like. I understand that it's pretty limited information. I just really need to know what items/blocks tend to cause the most chunk updates that would slow down my SSP world, particularly out of what I mentioned. You should also probably know that my FTB client has 4G of dedicated ram.
Of course, it's not a mouse issue, or I wouldn't be here. Going into a new world completely erases the sensation. I'm pretty sure it's client lag due to overly-complicated chunks.
Now, the first thing anyone jumps to with regards to chunk lag are chunk loaders. I do indeed have chunk loaders, but I only have two active at the moment. Originally I had 5 going, but I took down three, including one I had in the Nether. This had little to no visible impact on performance.
I have a number of things that might be causing lag, including a moderately-sized item-duct based auto-sort and storage room made up of JABBA barrels, although I haven't had this running since I've noticed the issue. I also have three MFR planters and harvesters with tin upgrades working on automated potato farms which transfer the potatoes via itemducts and enderchests. These are powered by redstone flux. I also have an MFR tree farm with a copper upgrade and a matching harvester.
The bio material from these farms goes to two MFR BioReactors that are connected by fluiduct to a large Dynamic Liquid Tank.
I've also got a number of conveyor belts, a mob essence tank similar to my biofuel tank, a pretty standard setup of TE machines powered by capacitor banks which are in turn fueled by a small solid fueled boiler next to my tree farm.
This is just a general idea of what my loaded chunks look like. I understand that it's pretty limited information. I just really need to know what items/blocks tend to cause the most chunk updates that would slow down my SSP world, particularly out of what I mentioned. You should also probably know that my FTB client has 4G of dedicated ram.