1.6.2 modded server

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solidmoose

New Member
Jul 29, 2019
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Hey guys. I just finished making a 1.6.2 mod pack with about 100 or so mods in it. It's on minecraft 1.6.2 so I downloaded vanilla minecraft and installed forge and then downloaded all the mods individually and put them all in the mod folder. I used Idfix by AUTOMATIC_MAIDEN
http://www.minecraftforum.net/topic/1928632-164smpforge-idfix-resolve-id-conflicts-automatically/
and got all the mods working correctly on my client with no errors. I can log into minecraft and play single player with no problem. The problem comes when I transfer my mod folder and the idfix.txt onto my server. The server starts up and I can see it online, but when I try to join it, it says that I have many mismatching IDs and I cant join. What I'm guessing is that Idfix doesn't work on servers so it doesn't read the idfix.txt or something so it doesn't know what ids to change. Some insight on this would be helpful.

The real issue is getting my friends' games online. After I launched my minecraft in single player and it worked perfectly, I copied my entire mods folder(with Idfix mod in it) and my idfix.txt and gave it to them and had them install forge exactly how I did and then replace their mods folder with mine and place the idfix.txt in their .minecraft folder just like mine is. The problem is when they launch the game, they get a crash ( http://pastebin.com/7Y8s77Di every one of my friends gets the same crash). I'm not really sure why the Idfix program isn't working for others but me. Really, any help on this matter would be greatly appreciated. Thanks in advance :)