Open 1.1.0: Crash when auto outputting into Compacting drawers

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W

weakman54

Guest
Version:
1.1.0

What is the bug:
When using the block breaker or item node with world-interaction upgrade to automate a cobble generator, if I output directly to a compacting drawer it causes frequent crashes. The crashes are immediate, there's no lag or freezing before, the client just shuts down out of the blue.

This happened on a server as well, with only my client crashing, my friend didn't have any problems.

I think the problem is probably hardware related, since I just realized that the same thing happened for me with the NEI bug, it was only me on the server that had the crash. So I'll give my specs here also:

Lenovo y70-70 touch laptop:
* Intel HD Graphics 4600 (integrated I think)
* Nvidia GeForce GTX 860M (This is what it should run on, I have my laptop plugged in most of the time, and on highest performance settings)
* Intel Core i7-4710HQ

Mod & Version:


Paste.feed-the-beast.com log:


Can it be repeated:
Will try again now.
It has happened on two separate occasions, first on a server running an earlier version with an item node outputting to a compacting drawer, and now on a singleplayer running 1.1.0 with a block breaker
On another server we have a block breaker outputting to a JABBA Barrel, with no problems yet

Known Fix:
Putting a hopper inbetween my blockbreaker and the compacting drawers stopped the crashes completely. I haven't tried anything else inbetween, but I'll try making some pressure tubes as well.
 
Yup, managed to reproduce, cheated in another compacting drawer and put it infront of the block breaker.
Log Paste (There might be info from several sessions there, I didn't close the launcher in between): paste.feed-the-beast.com/view/afe8e745

Compacting drawer numbers when going back in: 63 Double compressed, +4 compressed +7 cobble. I'm thinking it might have to do with either it ticking over the double compressed in general, or specifically when it hits a stack, though the crashes can happen very frequently at times, so that's a bit unlikely