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  1. L

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    I find it kind of impossible to fill in the ender liquid in the areas with adjacent colums, I tried sealing them with cobblestone and doing one column by one but the moment I break the cobble to fill one that is adjacent to an already-filled-column, it just gets inundated and it's impossible to...
  2. L

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    What about the 4 areas in the angles, do I just fill em with casing?
  3. L

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    I'm crafting stuff atm so some is missing, but I wanna know if I'm doing it right... I'm doing "Design 1", 11x11x3. I have 2 questions: 1)seeing how the liquid ender is 3 blocks tall, what do I put on top of it on the roof, the glass? the casing? and how do I fill every block with liquid...
  4. L

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    Please someone help. I have 21k yellorium and wanna not have to worry about energy anymore. What's the biggest most efficient extreme reactor design. Costs are not an issue.
  5. L

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    I have 21k yellorium and wanna not have to worry about energy anymore. Gimme your BIGGEST most efficient extreme reactor design. Costs are not an issue.
  6. L

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    I havent played for a while before this playthrough, I'm not up to date ahah I just want the most energy I can produce in a relatively simple way. materials are not an issue. if turbines add complexity then I'd leave those be. Right now I have a 7x7x3 reactor but I put it together without...
  7. L

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    I have 21k yellorium and wanna not have to worry about energy anymore. Gimme your biggest most efficient extreme reactor design. I wanna make a shitload of energy without my base becoming a steaming radioactive crater
  8. L

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    sorry but that explanation is more confusing than not ahah do you have some image or simple design that should work? weird because the one I copied is supposed to work in 1.10
  9. L

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    I may be doing something wrong since I'm no vanilla expert. this is my setup, 6 doors. there is 5 blocks between the feet of the villagers and the head of the other villagers. I copied a setup of a video I saw that is supposed to work with 1.10. I dropped carrots, apples, traded with them. Dont...
  10. L

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    Btw not related, but does anybody else have problems with mechanical users glitching the hell out? I used to be able to automate wither spawning and killing. But now, out of the goddamn blue, mechanical users decided they dont wanna place wither skull anymore. tried every option of action inside...
  11. L

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    that's not possible for me because I built the whole thing over a smeltery and the floor moves to kill them. and keeping them happy doesnt seem to wok. no exchange makes them produce the particle effects
  12. L

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    Ok, it doesnt seem to work, or at least not like anywhere I can find, with a smeltery. 1.10 must have changed something about breeding
  13. L

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    Oh I got it, I managed to make it work. Thanks for the help!
  14. L

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    You mean item filter? what do you mean place it ON the inventory? I can only place the filter in a node, right clicking it doesnt give me those options. You're gonna have to be more precise, because I dont understand, sorry . I cant get to a screen where I have a single item, stack or...
  15. L

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    That seems to be the only/best method, is there some good compact design for a villager breeder? And how do I control how many villager get dropped and leave some to breed?
  16. L

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    Also hwo do I set the item filter to have a certain number of items? cant figure it out
  17. L

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    Farming Emeralds. Is there any way in FTB Direwolf20 1.10? It's really bugging me, and manually gettin them from villagers is a huge hassle..
  18. L

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    thanks. regarding 1), derp, the logic gate by rftools is awesome. regarding 2): my setup is like pic related, so there is no space for putting pipes behind the users. ideas?
  19. L

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    2 questions, both regarding a Wither spawner (mechanical users+shield protector). 1)I put a timer in the redstone circuit activating the placement in order to interval it, but the timer just goes on its on, I need an easy way to make an AND circuit, so that it needs the timer signal AND a...
  20. L

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    cant find it in direwolf 1.10. both those mods are not in the pack