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    [1.7.10] Material Energy^4

    When it says "4 hours" it means minecraft hours, not real.
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    [1.7.10] Material Energy^4

    Yeah, I mean storing in the AE as a liquid, not in vials.
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    [1.7.10] Material Energy^4

    The radioactive elements not stacking is expected; each one was created at a slightly different time, and so their timers will be different. My suggestion: fluid transposers. move all of your radioactive elements into drums or the AE system, and the timers stop. It's lightly irksome to automate...
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    [1.7.10] Material Energy^4

    I've had mobs be totally invisible sometimes after I died. I've found that if you unload and reload the area they'll be visible again.
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    [1.7.10] Material Energy^4

    Off the top of my head, multiple stacks of AE power cells and cabling, as well as a good bit of fire water, which causes unending fire damage until extinguished.
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    [1.7.10] Material Energy^4

    Yes.
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    [1.7.10] Material Energy^4

    I found a small bug in the fluxed-crystals config for ME^4: in the ME4.json file in the config/fluxedCrystals folder, the Universal Seed Seed is listed as having an ingredient and drop of "fluxedcrystals:seed;24", which is the compressed dirt seed. If you take the two lines...
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    [1.7.10] Material Energy^4

    You can't disenchant, but if you put an enchanted item and a book in the crafting interface, you can get a book with the enchantments out, at the cost of the item.
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    [1.7.10] Material Energy^4

    Turning off particles doesn't change it any, but turning off the F7 function that shows valid spawning spaces changed it from 80-370 tick skips down to much more occasional 40 tick skips. Anyone have any ideas?
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    [1.7.10] Material Energy^4

    Is anyone having weird lag issues in the Reflection of Space area in 1.0.1? Closing the area and relogging fixes it, and if I get further away from it the lag stops, but anywhere near it, everything slows way down. Is it something to do with the voidstone? That's the only thing I can think of...
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    [1.7.10] Material Energy^4

    From Parcel's twitter: "1.0.1 Fixed Ice Palace from exploding Updated Chisel Added Custom Main Menu Added Resource Loader Updated Flux-Crystals" Presumably it'll be up on the loader shortly, though it isn't yet.
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    [1.7.10] Material Energy^4

    You should know that there are at least 4 stacks of basic reward bags hidden in the surfaces of the main area. There's also a few good bags and at least one Greater bag, as well as a number of trophies. If you want to find everything, you're committing to manually inspecting every single block...
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    [1.7.10] Material Energy^4

    There will be other picks later. If you don't have one that is of at least "mining level: Redstone" right now, leave that quest be and come back to it.
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    [1.7.10] Material Energy^4

    It definitely does. I'm findingadditional chests in early areas as compared to 0.6, and Parcel31u was updating some of the later ones on stream.
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    [1.7.10] Material Energy^4

    I've gotta say, I was amused at first by the preponderance of shuriken and throwing knives in the basic reward bags, but getting one sort or another half the time gets discouraging. I have a chest full of weak shuriken at this point, way more than is useful. Could you reconsider the mix of...
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    [1.7.10] Material Energy^4

    .7 is up on the launcher, if anyone's been waiting for a new version to start playing. Also, the three extra heart canisters and ten reward bags I found early on definitely makes for a more manageable start.
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    [1.7.10] Material Energy^4

    I'm having the same issue. A hint for those compulsive hoarders among us?
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    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    I'm having the same trouble with the mini-me quest line. I'm running the recommended pack as of 2014/09/14, have Flutterer and Undeniable_1 in lassos, and neither will detect when I try to manually detect them.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So much looking forward to the next release. Finally, a reason to explore the world beyond the crash!
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, Agrarian Skies is a much more gentle intro, and the quest chains there walk you through the world a little bit more.