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    [1.7.10]Modular Mayhem

    Wow that's some crazy rates of growth, you could possibly get it even smaller with annihilation planes too, maybe even down to 1 of each crop, awesome.
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    [1.7.10]Modular Mayhem

    Thank you, must have slipped by me that one, didn't see it in any documentation.
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    [1.7.10]Modular Mayhem

    Thank you, having another issue with matter overdrive atm, no recipes for isolinear circuits above mk1, unless I'm missing some new process that doesn't have nei integration yet.
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    [1.7.10]Modular Mayhem

    Hey there, enjoying the pack and the LP, great job :) Anyway after latest update Lubricant from Pneumaticraft either turned into Hydraulicraft version or some compatibility was lost. Thermopneumatic processing outputs Hydraulicraft lube which can't be used in PC recipes. Only affects speed...
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    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    OK, thanks for the reply, still maybe worth disabling all the dimensional stuff to save hassle though, it's definetely usable in ssp.
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    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    Meat ingots are one of the few foods available without a food mod that are better than steak, and it's the primary use of the slaughterhouse, pink slime is just a byproduct. As far as I can see there are only triple meat treats and Soylent Green left, so it's a not terrible option either...
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Great thanks for the reply, will be trying this pack for sure then :)
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    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    This looks amazing, but I see extra bees as part of the pack, are the bees mandatory? Was the reason I quit Agrarian Skies and I won't ever play any pack where bees are required again.
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    Agrarian Skys help, venting, and discussion thread

    I found that just putting the bucket in an autonomous inside my mobfarm worked, it keeps pouring and sucking up the slime and they seemed to spawn pretty well. The autonomous is a bit derpy with it though, places it in all kinds of strange places, sometime 2-3 blocks away, still picks it back...
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    Agrarian Skys help, venting, and discussion thread

    Tier 5 isn't all that bad, killing withers seems difficult when you look at it initially, but blood magic makes it extremely easy. Bound armour set, flight potion and a regen potion and it's a pussycat. I spawned them a bit of a distance from my base on top of a cloud and just smacked it with...
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    Agrarian Skys help, venting, and discussion thread

    The rednet controller doesn't turn the reactor on or off either, it changes the output of the reactor to match the demand so it runs pretty efficiently, shouldn't have to pay it any attention unless you start using more power than it can produce.
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    Agrarian Skys help, venting, and discussion thread

    I've used that method before, found it pretty unreliable also, the rednet controlled version linked by the fella I replied to is really reliable and pretty simple to set up even if you don't know rednet.
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    Agrarian Skys help, venting, and discussion thread

    I use a similar method with the big reactor itself, but when I switched over to steam it seemed to become uncontrollable, I just try to use as much of the output as possible and let the excess be wasted at the moment. It's a tough mod to get info about and with turbine speed up and slow down...
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    Agrarian Skys help, venting, and discussion thread

    ah its not a waste at all, ice maker and an autonomous, hardly breaks the bank :p and can place them on the bottom of the blocks under the altar, so no floor space taken. edit- looked at vast floorspace under my island, why do I even care about more... :D OK, coz they pretty!
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    Agrarian Skys help, venting, and discussion thread

    That's extremely nasty ratio you have, I would perhaps try a couple of other spots too. I can't really prove it, it's more a feeling from the hives I've placed, but some places seem to work better than others, sometimes just a block away, and placing down a few at a time seems to help too...
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    Agrarian Skys help, venting, and discussion thread

    It's been running for over a week on full power and have yet to see one, on the previous map that crashed to death I ran 2 at full power for the same amount of time and have only ever seen any from rewards, I thought it was an issue.
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    Agrarian Skys help, venting, and discussion thread

    Fair enough, wasn't trying to be insulting, just an observation. And the nether iridium issue, seems a little unfair to state in the book at the beginning that the nether is optional, then force you to spend tons of time in there. I set a couple of rules for myself at the beginning, and no...
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    Show Your Agrarian Skies world

    I feel ya, I spent a good 2-3 hours yesterday building a place for my bees, stood back and hated it, got my bound pickaxe to it and started over. I'm sure many of us do the same thing. I've got into the habit of making a "palette" of the all blocks I want to use before I begin building so I'm...
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    Agrarian Skys help, venting, and discussion thread

    Honestly 12 heads is nothing, i have something like a 100 crystal clusters beneath my altar, and have very few problems with instability and have yet to see any flux. To get around the stuff being knocked off the pedestals aim a hopper at each pedestal and put extra items in there, it will...
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    Agrarian Skys help, venting, and discussion thread

    hehe, so many modded players don't know the vanilla mechanics, always amazes me somehow.....