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  1. X

    Ask a simple question, get a simple answer

    I dont think so. Also finding a Jungle is very difficult because biomes o plenty ... Try looking for a Village afaik sometimes villager sell mellons ....
  2. X

    Ask a simple question, get a simple answer

    not too many ... not enough ^^ before i added SpecialMobs (to make it more difficult) the spawn rate was normal I also tried InfernalMobs but with this mod i had max 1 mob every night and i would like to have a spawn rate like in crash landing
  3. X

    Ask a simple question, get a simple answer

    I am searching a mod for 1.7.10 which increases the mob spawn. Because i have added SpecialMobs and now there are like 3 mobs per night :( Edit sry guys hit the wrong button realized it one minute later ... was still typing
  4. X

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I really like this mod but: Would it be possible to upgrade the Mod to CoFHCore-3.0.0B6-32 ? because i would want to add this mod to the DW20 pack but sometimes when i start it i get an Mod sorting cycle ... Removing technomancy had fixed it ...
  5. X

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Server on the FTB Launcher is DOWN :( and here is just the 1.4 not the 1.4.1 :(
  6. X

    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Server Impossible to use... You spawn in the nowwhere and die through the Void ...
  7. X

    [Help needed] Mineweaker: Removing Shapeless Reciepes ?

    it does not work pyrotheum = <20264:165>; recipes.remove(<*>, [pyrotheum]); I put it as the first command and commands after that DO work but the remove does do nothing :( P.s I restarted MC after i had made the changes
  8. X

    [Help needed] Mineweaker: Removing Shapeless Reciepes ?

    Thanks i will try i also try restarting Mineraft instead of using the reload command
  9. X

    [Help needed] Mineweaker: Removing Shapeless Reciepes ?

    Nope that is still there I say Remove everything that is shapless that is crafted with Pyrotheum dust But it doesnt work i also tired using the IDs Even if i tell it to remove for examle all recipes for aluminum with recipes.remove(<14276:11>); it changes nothing I found that the Remove function...
  10. X

    [Help needed] Mineweaker: Removing Shapeless Reciepes ?

    I have trouble Removing Shapeless recipes with Minetweaker I want to Remove the crafting recieps for smelting ores with Pyrotheum I tried recipes.removeShapeless(<*>, [item.thermalexpansion.material.dustPyrotheum]); But it doesnt work :( Does anyone know what im doing wrong ?
  11. X

    [Solved] Help needed: Adding Minechem to Monster Pack

    Same Problem with Pyrotheum... You can Smelt Ores with Pyrotheum as an crafting reciepe An This has no config option to deactivate :( So back to Trying removing them with Minetweaker But for gods sake this is just a problem with Aluminum the Most Ores seem to be registered in Minechem somehow...
  12. X

    What cool little thing have you discovered today?

    Pitchblende (From Reactorcraft) spawns in TONS in the new Monster upadate You can use Pitchblende in Big reactors as yellorium :)
  13. X

    Item ID conflicts

    I havnt found it via the log i used the Script that riciJak had suggested at the start of this thread I Dont think that conflicts will make Problems because than everyone using Bloodmagic in an FTB Pack schould have them (Master config) ^^ I JUST have Posted it for the case that it wil get an...
  14. X

    Item ID conflicts

    I have also no issues but i wonder why one id is used twice
  15. X

    [Solved] Help needed: Adding Minechem to Monster Pack

    @Wagon153 Than laugh Removing it has fixed it. Removing the crafting recipe for mimichite will fix it Just set I:MimichiteRecipeOutput=4 in the Mimicry config to I:MimichiteRecipeOutput=0 and the Problem is gone It is because you could smelt things with crafting it togethe with mimichite ...
  16. X

    [Solved] Help needed: Adding Minechem to Monster Pack

    For everyone interested: It was NOT an id Conflickt (even if i had found a lot of them ^^) It was the Mimicry mod... I THINK it was the crafting recipe for mimicry but im not sure yet I will update this Post as soon as i am sure :)
  17. X

    Item ID conflicts

    I have found ID conflicts in teh Monster config for Bloodmagic Some id's are used twice like I:BloodFrame=17085 I:BloodLightSigil=17085 Is this intentional or could that be a problem ?
  18. X

    [Solved] Help needed: Adding Minechem to Monster Pack

    Ok So it could be an ID conflict that doesnt result in an crash at the MC start ... I havnt known that such things can happen Thanks
  19. X

    [Solved] Help needed: Adding Minechem to Monster Pack

    it isnt. same version even tried copying the file ...
  20. X

    [Solved] Help needed: Adding Minechem to Monster Pack

    maybe it is a problem with the mod but there HAVE to be a fix to this ... Because it isnt happening in the Yogscast pack ...