Search results

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    Skyfactory3: What mod adjusts click / drag crafting?

    For some reason the click and drag crafting (like right click dragging a stack of items to evenly disperse them around the grid) is acting funny once I have items already in the crafting window. When I have items down and I right click -> drag to evenly disperse another stack, it tends to favor...
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    Request Settings for SF3 map for "party islands"?

    Is there a setting somewhere in SF3 so that you can set up the map for running more than 1 party? I'd like to have some friends play on a local server I'm running, but I don't necessarily want to all be together on the same "project". Thanks
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    Closed 1.4.1: No taint Biomes

    You know, I said that, and I moved about 50 chunks east, and found one. Holy crap what kind of coincidence is that?
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    Closed 1.4.1: No taint Biomes

    Ok, well the server I am playing on is running 1.4.1 (not created on 1.4.1, but the chunks that I am discovering should be based on the modpack, right?), and I've run (draconic leggings, globetrotters sash, creative flight) around discovering THOUSANDS of chunks and biomes, and still haven't...
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    Closed 1.1.0: Railcraft Ingots and Blocks over Thermal Foundation

    Railcraft ingots are intermittently over writing thermal foundation. The same goes for AOBTD. It's easy to convert the IC2 ores into TF via a barrel, but annoying. Would also be nice to be able to convert the AOBTD ores into their IC2 counterparts (iridium).
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    Closed 1.4.1: No taint Biomes

    Sorry, mod and version are Thaumcraft 4.2.3.5
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    Closed 1.4.1: No taint Biomes

    Version: 1.4.1 What is the bug: There are no taint biome chunks Mod & Version: Paste.feed-the-beast.com log: Can it be repeated: Yes, there exist ZERO tainted biomes Known Fix:
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    Back with the 1.7 wither killer?

    Interesting design. Without the air block above the center head, it doesn't suffocate the wither?
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    Back with the 1.7 wither killer?

    I think you have to have "air" blocks on either side of the bottom soul sand for the wither to spawn. So 3x3 with an extra space above the center head. I placed an extra block on top and on bottom to be certain the wither wouldn't "ghost" through the 1 thickness wall, like some mobs do.
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    Back with the 1.7 wither killer?

    Awesome, I fixed it. Placing 1 more block on the center of the roof kept him inside! I was testing this in singleplayer, no lag, he was just ghosting through the ceiling.
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    Back with the 1.7 wither killer?

    This is what it looked like completed, and the wither got out...
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    Back with the 1.7 wither killer?

    Ok, I am trying this out in SP, to see if I can get it to work, but the wither keeps escaping out (obv the front was sealed in, I just removed it to show the structure)... the design you recommended above didn't work either.
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    Back with the 1.7 wither killer?

    Is this what you were trying to describe the internal volume to be? (obv it won't be cobble, just trying to construct a mockup)
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    Back with the 1.7 wither killer?

    So we're talking 1 deep, 3 wide and tall. What do you mean by "2 gap 1 up for the doorway"? Is there anyway to provide me with an image of what you're trying to describe?
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    Back with the 1.7 wither killer?

    I am playing on the infinity modpack. There's no gravel gun that I can find... Also, I don't want to suffocate it, I just want it to not be able to hurt me or move while I beat it to death.
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    Back with the 1.7 wither killer?

    Anyone have any screenshots of their wither kill box? How are you attacking the wither through the box?
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    FTB Infinity Release

    Alright, guys, updating the FTB Launcher seems to have fixed the issue for me. Make certain you're running the most up to date version.
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    FTB Infinity Release

    I am also getting "error downloading modpack" when I try to launch / install....
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    1.0.2: Twilight Forest and Minefactory Reloaded interaction crash

    Yes, I understand, but from the server admin's point of view, how would he remove it?