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  1. K

    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    Ok, I added my source to github. Sources: https://github.com/krakel/hqm-offline Binary: https://github.com/krakel/krakel.github.io/raw/master/hqm-offline/bin/hqm_offline.zip No documentation at the moment! :) If you will see images and want use nbt information follow the hints on Help-NEI.
  2. K

    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    I designed a complete offline version of a quest book editor for our own project. It's can read/write the hqm files and use a single file json export function (or separation structure from text). Some days ago I added the ability to read/write the new 1.10 hqm files (other json)(not complete...
  3. K

    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    I am waiting for a update of the quest book. The last changes we got 2 months ago! The big issue for fixes on the quest book was from August 14th.
  4. K

    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    Ok, I was testing the effect of Growth Pulsar, Sprinkler and Lamp of Growth with iron seeds 10:10:10. The results over 20min yield per seed: blank seed - 12 Essences each Pulsar - increase bei 50% Sprinkler - increase bei 200% - same as 4 Pulsar Lamp - increase bei 400% - same as 8 Pulsar...
  5. K

    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    I realized all magic crops works over ticks. So you can combine them or use only one. Some of these produce additional particle effects, other not. I will select the lasts. The Lamp of Growth need resources. The Growth Pulsar don't, but need many material to create them. I think the Growth...
  6. K

    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    @Keldin42 You can fix the Gaia boss with the Ritual of Containment of Blood Magic (Magicales - Gives Planar Binding to all mobs in range). You need many of these alchemical element, but its works most of the time of the fight. @SilverDk You need a huge stack to get a usable effect! I didn't...
  7. K

    1.7.10 - HQM/Survival - hypovolemia - something bloody!

    I love this modpack. But, can anyone tell how I can finish the last two questlines. I created big seed farmes and plan to increase the yield by: Thaumcraft with Lamp of Growth Multi Sprinkler (very laggy) Growth Pulser (very low effect) Mekanism x5 (very slow) I dont know other methods. The...
  8. K

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Oh, the Immersive Engineering biodiesel generator produce some less power (1000RF/t). It's your choice. We have to live with that. I prefer other kinds of energy production. :)
  9. K

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    For what we need so many power? For the draconic energy ball, the biggest useless battery? :)
  10. K

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    The best I found http://ftbwiki.org/Mekanism part Generators.
  11. K

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    You should add Mekanism Generators. Immersive Engineering: Water Mill 30RF/t Thermoelectric Generator 15-30RF/t Windmill 3-29RF/t Technomancy: any Dynamo 80RF/t...
  12. K

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I noticed you added ImmersiveEngineering. This is a good mod, but its break the feeling of this modpack. Only for more power?
  13. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I am on the dream world now. I want to make the ender chest. The obsidian and ender pearl was easy to get. But how I get the Blaze Powder? First the Blazefish; how can I get this? Second with the Cinderperl, but the shard are not possible without glowstone.
  14. K

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I search a way for bee house automation. At the past the bildcraft pipe was a good way. But this do not work on this pack. :(
  15. K

    Blood N Bones [Hardcore Survival]

    Cool, like an easter egg. Skill Level Eyamazing. :)
  16. K

    Blood N Bones [Hardcore Survival]

    I created my Fresh Water and Salt direct from the Weather Collector. The Cyclic Assembler got a tank and can use it for the placed recipe. On half for the barrel, the other half for the next one to create the Salt. The Dough will be created by hand in the Machinist's Workbench. :)
  17. K

    Blood N Bones [Hardcore Survival]

    You have different bindings and handles in your pictures. On is Copper binding and handle with Damascus blade, the other all are Damascus!
  18. K

    Blood N Bones [Hardcore Survival]

    Thanks for the fast help on this thread. We removed the wrong debuff entry on my player.dat. I can continue playing. Now a other problem. :) I need ghast tears. I killed many of the devil red heads, but got nothing. The knockback of my bow move the mob far away before they died and I can not...
  19. K

    Blood N Bones [Hardcore Survival]

    During a fight against a big trend I got a wrong debuff effect and my client crashed. It seams a bug on minecraft potion handler. The server got not problem. Did anybody know witch server file can modify to delete this effect on me. The worst case would by a simple restore from the last backup. :(
  20. K

    Blood N Bones [Hardcore Survival]

    @Eyamaz Thanks for the information. I was continuing my tech tree without the dungeons. :) For all turtle user. The turtle destroy all ore on the dream world (906:x, 909:x) and ardite(1475:2) and cobald(1475:1) from the nether. I hope its a bug and not a feature. Why is the advanced turtle...