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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    do Mek teleporters work cross-dimensionally? that's awesome, one more reason Mystcraft doesn't needed. :D i vote for not including, for the reason you said.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    it's possible not messing up ore gen with Mystcraft, by rewriting some CoFH world gen config from whitelists to blacklists (for overworld ores, like copper, tin, and such, blacklisting Galacticraft dimensions...), so any number of Mystcraft world can be used as overworld, without making it too...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    oookay, i think i won't be able to play with this pack for a while. my GPU died yesterday, i don't have a replacement. :D
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    yeah, you're probably right. this one is an occasional issue. besides getting it to work takes just a blink and nothing rocket-science, so it's really optional.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    ProfMobius' AdminCommandsToolbox mod would be another useful addition too, because MC1.7.10 has some pretty bad tps/fps drops when genning new chunks. at least for me, there were cases when the pack crashed because chunk ticking got too high. pregenerating terrain would immensely help.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    yeah, i think so too, but that needs additional config to be fitted in the progression chain. hmm, i think replacing Tin Gear with PneumaticCraft's Printed Circuit Board could do the trick (like in Crash Landing). hint ^_^
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    "However, one thing that is unique is the space-based progression implemented." that alone sold the pack to me, though i haven't started playing it. i like this kind of progression more than quests. i'm waiting for the next(?) version which you said will include Harvestcraft. then this pack will...
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    Modular Power Suits Crash

    while playing Unleashed 1.1.4, my client crashes when i open the MPS customization window. i'm running Java 8 Early Access 64-bit (on Windows 8.1 Preview), but in Unleashed 1.1.3 it didn't crashed. i thought something could got corrupted while updating, but reinstalled the game and this error...
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    FPS PROBLEM. PLEASE HELP!!

    hmm, i think i maybe solved the lag spikes. i had "tons" of Liquiducts connecting to my two 36 LP Steam Boilers, and the amount of Steam traversing through Liquiducts continously changed. as i disabled them, lag seemed to disappear. edit: more precisely, i have 10x Industrial Steam Engines, 1x...
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    FPS PROBLEM. PLEASE HELP!!

    an overclocked i5 is not enough? :D what kind of sorcery is this? without Optifine, i always get more than 100 fps, which is good. the problem is, that as i walk, i can see the lag, it stops for less than a half second. it's not that continous. my temperatures are far below anything problematic...
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    FPS PROBLEM. PLEASE HELP!!

    i have fps issues too. my configuration is: Intel Core i5-2400 @ 3.6 GHz, 8GB RAM, slightly overclocked nVidia GTX560, playing at 1440x900 resolution. normally i have 120 fps, or more, but the game lags around my machinery (FTB Unleashed 1.1.3 + BoP, Reliquary), with Optifine it's even worse. if...