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    Turtle/computercraft

    LUA is a scripting language something akin to Javascript. Calling it something like a hack language is not only disrespectful to those who even attempt to utilize it, but also disrespects the creator for choosing the language as a whole. The ease of entry into scripting languages is naturally...
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    SkyTurtle [ComputerCraft framework and scripts]

    UPDATE: Turtle net handling done, quarry functions renamed correctly, A backward function added to move. Rednet has a new command input. Working on the quarry script now and will be finishing that. Once that is done, I will consider this ready for a beta release. EDIT: thanks to some sleep...
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    SkyTurtle [ComputerCraft framework and scripts]

    The problem with declaring a function local is that putting it local throws an "unexpected local at" error. In other words, you can not make a function local. As for variables, many of the variable names are specific to the function, or are variables that are reset for new specialized...
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    SkyTurtle [ComputerCraft framework and scripts]

    UPDATE: Code is now fully compartmentalized into modules. Main now loads all of these modules and starts the coroutines for start (calls the function). This, and the changelog, is the only piece of non-loading code that will exist in main from now on. The project is now being dubbed "SkyTurtle"...
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    [Severe] Are these really problems? Should/How to fix?

    That is Thaumcraft trying to search for items in Industrialcraft. If Thatumcraft loaded BEFORE IC2, the items it tries to bind to do not exist and the console reports that so you can know. It doesn't cause problems after the initial startup, and with FTB, we have Tin and Copper generation off...
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    SkyTurtle [ComputerCraft framework and scripts]

    UPDATE: I am going to spend some time compartmentalizing the modules so that people can go in and edit them easier. While this is being done, I will most likely not be merging changes. I only expect this to take a day at most (Trying to find a good way of compartmentalizing it), so it...
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    Computercraft: Terminating a program

    If you have used and calls to the raw input event (os.pullEvent = os.pullEventRaw), you will be unable to terminate the program as key events are now casted to an event themselves. The only way to reverse this would be to remove that line, or create the terminate event as a separate thread of...
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    SkyTurtle [ComputerCraft framework and scripts]

    Yeah, that's why I have the link as a text element. I need to see why that's breaking to see if I can fix it (WISIWIM editors are a little too idiot proofed in most cases). If not, oh well.
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    LUA or php...LUA or php...LUA or php. I choose Monster instead.

    LUA or php...LUA or php...LUA or php. I choose Monster instead.
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    SkyTurtle [ComputerCraft framework and scripts]

    The OP is the first post updated when I push an update to the code. The link might not work correctly, in which case I show the link as text as well.
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    SkyTurtle [ComputerCraft framework and scripts]

    Anyone and everyone is free to post any and all code revisions as long as they make sense in the code and/or are fixes or additions. I am not above receiving help from anyone, just post it up =P
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    plug-ins

    In order to have access to any bukkit-like commands with any and all Forge-based servers, you need to install either Fiku's mods (A bukkit-like mod for /home and some other bukkit-like commands) and Forge Essentials (A mod looking to encompass all of the functions of bukkit and allow the same...
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    U.S. Gov't advising PC users to disable Java - Attack

    Please do not make the mistake with confusing this venerability in Java to vulnerabilities in javascript. Javascript is a powerful scripting languages specifically designed to be able to modify and control the HTML and CSS elements of a page to allow more interactivity with the end user...
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    Begineer turtle question

    local sSide = "top" -- Our side that the mobs are on, can only be top, bottom and front for attack local sleepTime = 30 -- Sleep time in server seconds local dropOffSide = "front" -- Side to drop items into, can be top, front or bottom while true do if (sSide == "top") then while...
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    SkyTurtle [ComputerCraft framework and scripts]

    UPDATE: Changes and additions all over the board. Redstone input and output handlers put in, making the turtle able to set and keep outputs from load to reload as soon as I write the array builder. Currently sets and changes redstone on move or update . Always clears on turning as of now, that...
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    SkyTurtle [ComputerCraft framework and scripts]

    UPDATE: - The world destructive movement code now returns its success. This should allow the function to safely fail for the script running. - Many of the bugfixes found thanks to mrswisstobi (mainly missing variable requirements in functions and general derping all over the place) Updated...
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    Rawr~

    Rawr~
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    Liquid transposer - 10k coolant cells

    Odd, assuming that the Texture pack your using didn't deviate off of the color for the liquids, it should be crushed ice. I will prolly do some testing later on tonight to confirm that.
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    SkyTurtle [ComputerCraft framework and scripts]

    Function Documentation: Movement: -moveForward(), moveUp(), moveDown(): World destructive movement. These actions will destroy any and all blocks in the respective directions in order to complete the action commanded. Is able to raid chests and attack mobs in order to complete the action in...
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    Liquid transposer - 10k coolant cells

    It looks like crushed ice as far as color goes. Hover over it and it should have a tooltip to tell you =)