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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Are you sure it is Aura Cascade? I ask because I went into the config and turned off the analytics in that mod...nothing happened. Well unless the mod does not give a darn about it's own config. Then in that case it is worth the hassle to keep?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Your pack appears to have a problem. A mod in the pack is trying to run analytics every few seconds, unfortunately it is not set up for them and you get this: After a few hours, this bloats the logs up quite a lot, enough to causes memory issues and crashes. You may wish to look into this...
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    1.0.2: & 1.1.0: Crash when using Creative Minecraft Search (non-NEI)

    Version: 1.0.2 What is the bug: In creative mode, If I attempt to use Minecrafts Generic Search, the game will crash. Mod & Version: Paste.feed-the-beast.com log: http://paste.feed-the-beast.com/view/fd71bd09 Can it be repeated: Easily, it for me it always happens when trying to use...
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    1.0.2: No Nickel for the Multi Smelter

    Version: 1.0.2 What is the bug: The Engineer's Toolbox Multi Smelter component take a block of Ferus Metal or a Block of Nickel. But Nickel and Ferus ore do not generate in the word. It would be nice if this recipe were changed so that Nickel is not needed for a single part to be made. Mod...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well under the fire there is actually a Botania Mana Spreader with a red Lens pointing down into the lava. The idea I had was that the Ore was being sucked up and sent to the nether. I figured a Mana Spreader is pretty low tech so it would not give away anything. Not to sure of the Teleposer...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    After some more fiddling and thinking, I had a question...how did the Pigmen get the ores out of overworld. My answer is this! If it is liked I will make it into a template. It has a Zombie Pigman spawner in it, so once found there will be Pigmen wandering around it. After all...they have...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    They could be gated due to a lack of rep in that area. If you have more seeds to make or rune quests or such, do them and see if you can get past the gate.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    @thephoenixlodge ** Village1 template **
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Grout is disabled, quests lead the way, follow Mariculture to get TiC.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So I have been pressing forward with the village thought, built a few more ruined buildings and then also had a thought. Villages are a pain to build and really I would love to have some plank textures for the burnt material...or scorched brick. That and I may work on some other...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Walled cities could work with out some really nuts command block action. But that depends on the design look your after. But the cities need not be sky scrapers and that mod is updated for 1.7.1. It can always be tried...or the current maker of the ruins mod could be begged to add villages...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I will see what I can do then. I may only build a couple as placement of the template buildings is iffy. I will keep the "villages" small for now, just a few buildings and some fields (nothing growing). That way they can spawn in areas with out floating. I will add in some padding of...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    For now I am keeping the structures simple with a minimum of block types. This is just to keep working with them simpler. Kind of a first pass design. If they are enjoyed, and questions are answered, then details can be added for the aging and such. So a second pass. Get to ambitious and...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I was thinking about it...but if ruins can also take templates and put them together like that of a village, then I would only need to design individual structures. Depends on what the mod can do. So once that is answered I will then build a village or not. No point in doing more work then is...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Saw that and was there after posting. Question then, not knowing exactly what ruins can do, do you want the buildings individual or as a village? If ruins can make villages/cities, then I can parse each structure plus more (church, shops, wizard tower...) for a full set of ruins. I like...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I will see what I can do. I have not used the parser before so instructions would be good.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I kind of wish I could disperse the smoke a little more. But I guess visual effects are not on the minds of mod makers right now. hehe
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So, as some may have read on here I am a proponent of more details int he world then just the gated progression in the book. Things that make the world feel like it was alive at one time. Words words words though...so sitting watching seeds grow...almost as fun as grass growing. I got to...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Pig Iron would not spawn as it is a smeltery recipe composed of Blood, Iron, and Emerald.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Nice thing is the Mariculture tanks, make a few of them and an Iron Bucket. They can be broken and retain their contents, so you take them to the lava pools, bucket in as much as you have tanks, then tote back a lot of lava.