Search results

  1. M

    Looking for someone familiar with Mods [Simple Task]

    Biomes o plenty is already there, you just have to delete ".disabled" from the mod's name. As for the Aether 2, it seems like a mod that isn't compatible with much. Although with a little time you may get it to work. Before adding it, start up a world and use the nei to dump a text file with all...
  2. M

    Unleashed with GregTech ID Conflict

    I'm glad it worked for you! :) I tried enabling every single mod, but never found a conflict. I wonder if it is unique to certain systems.... Anyway, this is the thread for fixing, all anyone has to do is read! Enjoy your new Unleashed!
  3. M

    Unleashed with GregTech ID Conflict

    Quote: "One of the GregTech-Items got overloaded. Check the ID-Config of the Mod you just installed for Conflicts mentioned in the ForgeModLoader0.log with 'CONFLICT @'. That is an Item-ID-Conflict!" This is the part that helps. Now we need the ForgeModLoader.log. Find that log, hit CTRL+F and...
  4. M

    Unleashed with GregTech ID Conflict

    I don't have nether ores or deathtimer enabled, nether ores being overpowered and death timer being pointless since we have deathpoints. Vending machine causes issues in creative, which is why it is disabled by default. I suppose it's entirely possible that one of those mods(deathtimer wouldn't...
  5. M

    Unleashed with GregTech ID Conflict

    You don't have to dump anything. The file I mentioned is created and updated everytime you start up any of the modpacks. It is in your unleashed folder directory.
  6. M

    Unleashed with GregTech ID Conflict

    What does the ForgeModLoader-client-0.log say? It gives more info than Mojang's retarded crashlog. What version of Gregtech and Unleashed are you using?
  7. M

    Unleashed with GregTech ID Conflict

    Yes, any mod that adds anything non-vanilla will always have to be installed on client and server. There are very few mods that are serverside only. To be serverside only it must tweak only vanilla things. For example, some dungeon mods only use vanilla spawners and blocks, but make dungeons...
  8. M

    Unleashed with GregTech ID Conflict

    Umm....what amethyst? I use biomes o plenty as well, but typing amethyst in the nei or creative searches yields nothing. Are you sure it's amethyst? edit: Nevermind, It's labeled as unnamed along with many other items for some odd reason. edit#2: I found a fix for the unnamed items issue...
  9. M

    Yes, I see it. I have to post on your profile to respond to it though.

    Yes, I see it. I have to post on your profile to respond to it though.
  10. M

    [solved]FTB Unleashed v1.1.1, server crashing on trying load plugins

    I usually give the permgen space 256m, especially if I'm going to run with more mods than the default or plugins. You may also wish to add this: -XX:+UseConcMarkSweepGC This helps clear out the memory buildup.
  11. M

    Unleashed with GregTech ID Conflict

    Thus far, Gregtech v. 311 for 1.5 works flawlessly with Unleashed 1.1.2. There are 4 cross mod exploits that I have found so far. The first two being with TC. All you have to do is find Tinkersworkshop.txt and set these parameters: "Remove Vanilla GregTech Nerfs"=false and "Enable Auto-Smelt and...
  12. M

    Unleashed with GregTech ID Conflict

    Sorry I haven't replied in a while. I've been getting a divorce. Anyway, I haven't tried Gregtech with the newest version of Unleashed yet. I'll see what I can come up with and post my configs.
  13. M

    Unleashed with GregTech ID Conflict

    What version of gregtech did you add? Also, you are using FTB Unleashed 1.0.3, right?
  14. M

    Unleashed with GregTech ID Conflict

    I'm glad you got it working. Did you get Tinkerer's Construct working with it too? Also, you might want to tweak mmmpowersuits config to use greg's recipes.
  15. M

    Unleashed with GregTech ID Conflict

    Ok, after screwing around with the configs and fml logs. I have finally been successful at installing gregtech with TC and forestry plugins. The problem was this: Minecraft has a retarded problem with reading id's. Basically it adds 256 to every id and thats why gregtech conflicted. Subtract 256...
  16. M

    Unleashed with GregTech ID Conflict

    I just did an id dump of my Unleashed. I also have mo creatures, and wild caves installed and the item id's you mentioned seem to be unused. The closest id pluginsforforestry uses on my pack is 31998:0 - 31998:41 which are the buckets of various liquids. It's odd that your id's are different...
  17. M

    Unleashed with GregTech ID Conflict

    Good luck and let us know if it works out and which id's you used.
  18. M

    Unleashed with GregTech ID Conflict

    Besides the fact that unhinged has about 80 less mods than unleashed.... anyway, can you change Gregtech's id's? Also, you can take gregtech out, then use your nei to dump the id list to show you which id's are free to be used.
  19. M

    Greg Tech opinion discussions go here

    So Greg and mDiyo got in a slapping match and Greg pulled out the bazooka to end the problems once and for all......sounds familiar........oh ya, that's the way the world has worked for millenia. Personally I don't give a damn if they wanna fight. I love Gregtech and I love TC, but enough with...
  20. M

    Solved MCPC+ MystCraft permissions issues

    It's because MCPC+ started using the forge system for loading worlds. Mystcraft ages don't load on startup which means 99% of plugins will not even know that world exists. Including permissions, greif prevention, etc... The only plugin I know of that still works with it is worldgaurd, which...