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    Which size was your biggest Aura Node in TC3?

    I used to screw around with Aura Nodes a lot (especially pure nodes), so yeah I've gotten really high in vis quantities. I think I at one point had a Pure Node with something like 2000 vis.
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    Request Suggest mods for creation here

    Well, the Voi is the magic component that is then put to use in magitech stuff, so using a name like that makes sense, especially since the intention is it's a physical form of Void. :P And of course I'm open for ideas (even though I come up with too many on my own). :)
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    Request Suggest mods for creation here

    I am all for not mucking up the rest of the game; that's actually the main reason I won't touch GregTech. And the concept is less Gregtech-esque and more a sort of magitechnology approach to things- which as far as I know is surprisingly uncommon. At this rate I might end up making the mod...
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    Request Suggest mods for creation here

    One thing I'd kinda like to see is a mod that incorporates Voi, which is basically a substance that is equatable to liquid void. This would have a somewhat tedious production process (probably related to shenanigans with the End and maybe even a nether star or two), but could be refined into...
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    Potential FTB-related map series

    I have plans to get in a private pack, and maybe I'll get it set up soon. I don't make any promises on that, though.
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    Feed The Beast - Redpower and 1.5.x

    I believe this is part of where Logical Engineering comes in. In case you don't know what that is, iirc Briman is developing it as a more consistently updated alternative to RedPower to provide it's basic functionality. Don't quote me on that, though.
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    Pax East and Future Tournaments.

    Yeah, let's not turn this into another game where there are ignorant sponsors and greedy admins. Not going to name the game I'm talking about here, but some people may be able to guess what it is. In terms of the idea itself, it's not a horrible idea, however there can be some very bad things...
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    Potential FTB-related map series

    Hey guys, another update. This time, I didn't bring a screenshot. Instead, I brought this. It is, as the filename implies, a beta of the map. Currently it includes the first 6 dungeons split across three areas, as well as the beginning of the first open-world region. Why am I releasing this...
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    Potential FTB-related map series

    You mean the bar at the top? And the block name in the top right corner? That's CJB's More Info Mod. It's awesome. You should use it. Just remember to install CJB API first or you'll get a crash... yes, I found that out the hard way. XD
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    Potential FTB-related map series

    Little bit of an update, wanted to show off a screenshot of the first dungeon since I happened to have it on hand: Now, you're probably looking at this and going "oh that'll be easy, I can just run in and destroy the spawner before it spawns anything"... well, let me just say that I have...
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    Potential FTB-related map series

    It has been mentioned a couple times on IRC, but I do believe I'm the first person (or very close to) to actually start working on the idea. That and I have my own unique ideas that will probably set this apart from other similar maps. ;)
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    Potential FTB-related map series

    ...well, the poll certainly seems to support the "yes", which is good because I'd already started making the map. XD Also, I can't guarantee that I'll be able to make something like that, but I'll give it a shot. (Talking about the Majora's Mask pixel art, not the map. :p) Now, in terms of...
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    Potential FTB-related map series

    Hey guys. I've had an idea I've been tossing around for a while, which is rather relevant to FTB, so I felt I'd toss this out here. I've already gotten input from some people on Dire's IRC channel, and a nice handful are interested. I'm planning to do a map series that effectively applies a...