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    [1.6.4] Surg's Skyblocks

    If you are playing and following my Surg's Skyblocks series and want to use the same metals setup, make sure to change the config below. Ex Aliquo config "Enable mini-smelteries"=true Default is false. This will be fixed in the next update, but might be a week or so before I update again.
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    [1.6.4] Surg's Skyblocks

    When updating to v1.0.5 I had lost my world and it was reset. Make sure you backup your world before accepting any updates. I recommend this for all mod packs, not just Surg's Skyblocks.
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    Surg's Let's plays - 3 Current series going. Something for everyone!!! [HD 720p][Daily Uploads]

    v1.0.5 is now out for the Surg's Skyblock pack. Please see the change log for what mods were updated and added. Hope you guys are enjoying the pack :D More information on this thread.
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    [1.6.4] Surg's Skyblocks

    v1.0.5 Added Iron Chests Added Jabba Added Mekanism Generators Added Mekanism Tools Updated Ex Nihilo to 1.29 Updated Extra Utilities to 1.0.3c Updated Thermal Expantion to 3.0.0.5 Updated Ex Aliquo to 0.10.5 Updated Mekanism 6.0.4.35 Updated Open Blocks to 1.2.7 Updated Project Red to 4.3.5...
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    [1.6.4] Surg's Skyblocks

    The problem is where you are putting the fluiducts not a bug. They need to be on the side of the crucibal, not the bottom. You can not pull out of the bottom. For the tank, they need to be on the top and bottom. You can not use the sides of the tank. Top = Put in Bottom = Pull out I know...
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    [1.6.4] Surg's Skyblocks

    Plasma can you post a screen shot?
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    [1.6.4] Surg's Skyblocks

    Try adding milk to a barrel of water :D It's always been that way. Technically, Each chest is a separate inventory even in vanilla. When you break one side of a double chest it only spills out the items from that side. Thats not a TE3 bug, its vanilla code. Factorization has large barrels...
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    [1.6.4] Surg's Skyblocks

    Well to be honest, the best option is to build a small AE system with autocrafting. I could add logistics pipes to the pack, but then it just makes the pack too easy. You can basically have unlimited resources as soon as you get 1 autonomous activator, a pulverizer, and a packager. Keep in...
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    [1.6.4] Surg's Skyblocks

    Thank You for watching... Juggling multiple series, it is very easy for others to get ahead of me :D My videos are slow enough for those that know nothing about the mods to follow along, but fast enough for all to enjoy :D You can easily fix both issues (Fish and ink) with a small pool of...
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    Surg's Let's plays - 3 Current series going. Something for everyone!!! [HD 720p][Daily Uploads]

    v1.0.4 is now out for the Surg's Skyblock pack. Please see the change log for what mods were updated and added. Hope you guys are enjoying the pack :D More information on this thread.
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    [1.6.4] Surg's Skyblocks

    v1.0.4 is now out. Please see the change log for what mods were updated and added. Hope you guys are enjoying the pack :D
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    [1.6.4] Surg's Skyblocks

    I would suggest that you post on the mod forums. Unfortunately it isn't something I have tried, and most likely won't as it is too easy to get a full smeltery anyway. On a side note, I have asked mDiyo if he might consider adding a Tinkerer's "Hammer" that works with Ex Nihilo. Only time...
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    [1.6.4] Surg's Skyblocks

    Nope I haven't tried. It looks like it is only used to make the seared bricks though. To make the bigger smeltery "easier" to build. Personally i don't think it is easier, since all you need for the seared bricks is clay, sand, and gravel. All easy to get with Ex Nahilo.
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    [1.6.4] Surg's Skyblocks

    Oh yea ur right lol... How did I forget Ex Nihilo. Without that mod the pack wouldn't work :P
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    Surg's Let's plays - 3 Current series going. Something for everyone!!! [HD 720p][Daily Uploads]

    Skyblock pack is updated to v1.0.3 More information on this thread.
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    [1.6.4] Surg's Skyblocks

    Yes feel free to use it for your Let's Play. That's why i made it public :D The map is included in the pack. Once you download it, the map will be there automatically.
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    [1.6.4] Surg's Skyblocks

    Yea, If you wanted a normal world you would change the configs to look like this. "void generation options" { B:end=false B:nether=false B:nether_fortresses_allowed=true B:overworld=false }
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    [1.6.4] Surg's Skyblocks

    The thing is I never designed the pack to have a "set of objective challenges to complete". It was designed to be a survival play to have fun and do something different than your every day survival in a vanilla generated world. I understand that is the style pack you might want. And it is...
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    [1.6.4] Surg's Skyblocks

    You are free to disable any mods you deem are not needed for your purposes. Although the mod pack is designed to have 100% compatibility. Meaning that you can make anything from any of the added mods. This includes Thaumcraft and AM2. All of the components are available even without...
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    [1.6.4] Surg's Skyblocks

    The pack is designed more like a normal survival map, than a feed the "beast". It has all the capability to make anything in any of the mods, without a "beast" giving you items. It just takes time to get resources. It will become more apparent if you watch my later videos as I play the pack...