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    Psi Discussion Thread

    My reasoning is because you can effectively make a CAD with some redstone and iron, I don't feel like it's time to allow infinite mining without durability cost, especially since it can mine at an iron-level. Additionally, Add Motion itself effectively becomes a dirt-cheap Blood Magic Air Sigil...
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    Psi Discussion Thread

    So Vazkii, can I ask a favor? For us modpack creators, would it be possible to include either a togglable option in the config for us to enable/disable specific tricks (by default) and be able to use commandline to enable certain tricks for specific players? Obviously if this feature is enabled...
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    Psi Discussion Thread

    Hahaha, yeah, that's really funny. This mod could really use a bit more balancing, huh? Well, it's beta for a reason :) I should write up a list of various tricks I think cost too little or too much. Though top of the list of costing too little is how Strength scales with power, and too much is...
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    Psi Discussion Thread

    The 500 block radius thing, now that I'd be interested to see. Send me the code, please?
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    Psi Discussion Thread

    Why do I feel like a strength V is in order?
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    Psi Discussion Thread

    Okay, so me and a few friends tested Psi a bit more heavily today. Here's a bit of the feedback we've got: Teach ignite before explosion (have them switch places on when they're learned), ignite cost less, explosion cost more Placing/Breaking blocks with 32 range is cool, but a bit OP given how...
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    Psi Discussion Thread

    Oh yeah, can we please be able to click and drag tiles from one location to the next instead of delete/remake? Too many times I've gotten halfway into a complex spell and realized, "Ugh, I completely forgot about bandwidth, have to reorganize for it to work." Additionally, can we please have...
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    Psi Discussion Thread

    Is there a way we can go back and read through previous chapters? I got to the blocks chapter and tried to make something, it registered I did it and leveled me up, but I completely bombed breaking blocks. I think I used a projectile bullet, used the bullet's landing point as the start point...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Can someone please test the kinetic girdle? I'm wearing bound armor with tinkers hearts and the kinetic girdle and sometimes when it breaks, it damages me like 20 hearts in the explosion. I was fairly certain it wasn't supposed to hurt me at all. If mobs hit me and it explodes, it doesn't always...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is there a bug that kicks you when you occasionally get ticking poison damage as a warewolf in human form? I keep getting kicked when I'm taking poison and I'm not entirely sure why. Here's the output when I get kicked from the serverlogs. It doesn't happen every time but if you go survival in a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Do i win at Regrowth yet? Also, can someone tell me why mark of the falling tower with a nether star creates such a small meteor? It should be much bigger.
  12. N

    Ask a simple question, get a simple answer

    Loot++ doesn't do it, I just checked. When I looked through the configuration, none of the twilight chests showed up in terms of their droprates. Also, how do I strip down the overworld to only generate one biome? I have cofhcore and extrabiomesxl, I've disabled all biomes except one in that mod...
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    Ask a simple question, get a simple answer

    Anyone know a mod that can altar the chestloot for chests in twilight forest? Chest loot mod doesn't seem to include them in the list. Or any of the other modded chest drops. Is there a way to modify these or are they locked out due to mods?
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    Mod Feedback ChromatiCraft questions and suggestions

    But I've checked. CC generates pylons, ores, and a lot of the plants in Twilight Forest natively without me having to change anything. All of those are already included in the generation. o.o Even the blue flowers (I forget names) spawn natively in twilight forest as do all the ores I've seen so...
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    Mod Feedback ChromatiCraft questions and suggestions

    If I forceably use a command via HQM when a player gets to a certain point and 'unlocks' starting Chromaticraft, that I forceibly unlock the entries in the book that require them to go to the Overworld, bedrock, and Nether, is that considered a modification to your mod? In my modpack, the player...
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    Ask a simple question, get a simple answer

    I'm planning to do something very different to the overworld and they would die instantly beginning-game. I've also seen various other people make modpacks which spawn players in another dimension. How would I do that from the beginning?
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    Ask a simple question, get a simple answer

    Other than PerfectSpawn, what mod can I use that changes the spawn dimension of a modpack? I don't know the exact coordinates the player will spawn into as the world generation will be different for every world they make.
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    (WIP) Awakening

    Ladies, gentlemen, and those which are something or someone else entirely, I present to you my first modpack! Well, that's what I would be saying if it were finished, but...it's not. Yet. That being said, I thought now would be a great time to give everyone a taste of what is to come. Awakening...
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    Mod Feedback ChromatiCraft questions and suggestions

    Reika, for public pack creators, you mention in your TOS them needing to be approved in addition to any modifications they may make to the mod via the modpack. If I'm not directly modifying recipes of Chromaticraft things but instead may modify recipes of other things in mods within my pack, is...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I did chunkload it. I didn't know it took so long to convert it. It did eventually convert, however, thankfully. I just put down a loader and went to bed and it was tainted by the morning (it's in the middle of the ocean and can't spread so I don't care)