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  1. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I was also having issues getting nothing back when throwing saplings into a mana pool.. Turns out my Endoflames were eating the saplings.
  2. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Today I learned two things: You can eat creeper hearts. Do not eat a creeper heart inside your base, standing next to your wall of Storage Drawers.
  3. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Also, I think the Lexica Botania suggests Elementium armor for the fight. I don't know why, because it's garbage; just stick with Terrasteel. The Elementium armor doesn't spawn pixies often enough to be worth the reduced amount of armor value, and the fight will last long enough that the...
  4. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Gaia Guardian is a lame excuse for a boss fight. A boss that is simultaneously immune to ranged attacks, can teleport twice per second, and has fire on the ground to be avoided is not a good combination of mechanics. The best advice I can give is to have Protection 4 on all of your armor, make...
  5. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Somebody correct me if I'm wrong, but I don't think boilers eat excess fuel while heating up anymore. I thought I read that they eat more fuel the hotter they get.. So if you're struggling to fuel it while it's heating up, I don't think the situation is going to get any better. Edit: Boiler...
  6. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, the method to get Fertilizer is a real pain. You can make Fertilizer from Saltpeter, which you can find (rarely) in the Nether, or as a product from the Combs of Hazardous Bees. Right now I have Robots harvesting my fields, but AgriCraft is just so freaking laggy. My game pauses for a...
  7. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You seriously have nothing to worry about with 4 Pumps feeding into that thing.. That is way overkill. :P One Pump could probably comfortably feed two of those.
  8. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Holy crap.. I just killed Gaia II (don't get me started about how lame of a "boss fight" that is), and I got a Key of the King's Law which has seriously got to be the coolest thing I have ever seen!
  9. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    By default in a new forge install, those two entries are false; I'm not sure why they were changed by thephoenixlodge. From what I gather, when true, those options will delete entities that cause an error instead of crashing the game.
  10. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Are they being completely deleted or are they turning invisible? If they are being deleted, try editing forge.cfg and change both removeErroringEntities and removeErroringTileEntities to false. I had problems with my Railcraft World Anchors constantly getting deleted, and this fixed that for...
  11. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yep changing that does fix the problem.
  12. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I reinstalled BC 7.1.12 and my lumberjack is doing the mambo up against a tree log right now. I could zip up my Regrowth folder and put it on Dropbox if you like. PM me if you're interested in going that route. Edit: Also going to try both of the fixes you just posted.
  13. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Downgrade BuildCraft is all you can do; use BC 1.7.11 or BC 1.7.10 until robots are hopefully fixed in a newer version.
  14. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you're using a normal weapon, make sure you use one with Looting on it (or just use the Arthana). I think that creepers won't even drop hearts when killed by a normal sword unless it has looting enchant (probably meant to encourage you to use an Arthana).
  15. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    To see the working area of plants you need to craft and wear a Manaseer Monocle.
  16. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    AFAIK it is only programmed to get a boost from Skeleton and Wither Skeleton heads.
  17. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Combustion engines require more water because it's a hot environment. If I remember correctly they use something like 2x the amount of water when in a desert-like environment. Pumps work significantly better when supplied with actual power from a Kinesis Pipe instead of using Redstone Engines...
  18. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yes, that is a separate issue with Robots that is present in 1.7.11 and 1.7.12. You can use Docking Stations that face Up, East, or North. Docking stations that face any other direction cause the robot to get stuck and they will never move from the station.
  19. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah. =/ Unfortunately, robots got pretty borked in 7.1.12; seems they all broke -- lumberjacks won't chop trees either.
  20. unknown zombie

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It's a known issue with BuildCraft 1.7.12.. downgrade to BC 1.7.11 to fix.