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I have cut off Mekanism from IC2's EU power network because it would create a easy conversion for power between EU and RF. So I reduced the conversion rates to and from EU to 0. Which is why none of IC2's machines will not accept Js from Mekanism. I will look into why they continuously drain...
1.0.5 Update is Live on FTB and Curse.
Changelog:
1.0.5 Update:
-Updated All possible mods to their most stable versions.
-Added Immersive Engineering and Integration.
-Tweaked Mekanism to remove forgotten conversion values.
-Disabled ProjectRed: Lighting for bugs with forge multipart.
-LIttle...
1.0.4 Update is now LIVE.
Changelog:
1.0.4 Update:
-Updated All possible mods to their most stable versions.
-Tweaked Thermal Expansion configs to become more stable.
-Fixed RotaryCraft and AOBD interaction problem with the Extractor.
-Reduced the Spawning rate of Botania Flowers and...
As of right now, No. There might be one in the before September depending on my schedule and when we're more situated with the pack.
Thanks for the tip. Ill keep it in mind while I'm working on the next update.
Sorry about the late replies. I have been busy in real life but I will be working on getting the next version of IBP out.
I am currently trying to find a way to fix this error caused by AOBD2. I dont want to remove the mod as it help with integration with one of the tech trees.
-As Logic...
Which mods were you planning on taking out? because some of our mods have custom integration with each other to produce more end game tiers and fixes for things that do not work.
The main ones we have integrated are:
Botania
Thermal Expansion
Industrialcraft 2
Tinkers' Construct
Extra Utilities...
-Yes the goal of the pack was to make Power necessary. Which means that Power Consumption was increase and Power Generation was decreased. As some machines were not able to freely configure their power consumption, I did my best to work accordingly to that. The rough calculation is that you need...
Version 1.0.3 is now live on the FTB Launcher.
Changelog:
Ver. 1.0.3
-Updated Mods:
Forge: 1388 - 1448
-Added Mods:
Open Modular Turrets: Why kill monsters yourself when you can have a turret do it for you.
Infernal Mobs: There always has to be a counterbalance to new tech...
1.0.2 Is Now Out on the Launcher.
Ver. 1.0.2
-Edited Configs:
MFR: Decreased Power generation for the Bio-Generator and Steam Turbine to match with the pack and other mods.
EnderZoo: Decreased Teleportation range and Power for Concussion Charges and Concussion Creepers to prevent accidental...
Thanks for the quick report and I love the feedback already guys.
This will be fixed in 1.0.2 along with a few other updates/tweaks.
Thing to note that I would prefer to have future issues be created at the IBP Git that we have set up.
Ill just leave it here...
Thank you for your kind words. This was a pack which had numerous amounts of trial and error done in and I am glad that people are enjoying it as well.
Modpack Author:
PixlPunch Team
Kirimato
AzmoTheAwesome
TennePG
Current Recommended Version: 1.0.5
Ever had a thought that you had too much power?
Inflation Before Power is a Tech-Based Modpack surrounding the everyday cycles of Power.
By changing up the norm by decreasing power generation and...