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    [1.7.10]Modular Mayhem

    I agree. Hope this helps if you're having problems in the FTB Launcher when you add -XX:+UseG1GC and you get the following error: [11:22:57] [INFO] MCLauncher.launchMinecraft:86: Java Path: C:\Program Files\Java\jre1.8.0_65\bin\java.exe [11:22:57] [INFO] MCLauncher.launchMinecraft:87: Pack...
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    [1.7.10]Modular Mayhem

    Not "trying". I can understand and read the code just fine. Problem is every developer has a different setup on how they do things. In your example for instance, I could add the deobfuscated code into the source, sure, but I can also add the compiled jar as a referenced library. Reika's...
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    [1.7.10]Modular Mayhem

    Afraid it's not that simple. Out of curiosity, I tried setting up the dev environment for myself in Java 1.8; using Eclipse and Forge 1.7.10-10.13.4.1558, the mod relies on the apis of DragonAPI, ATG, Baubles, BloodMagic, Botania, ChocolateQuest, CodeChickenCore, Forestry, Mekanism...
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    [1.7.10] Material Energy^4

    This is because the previous quest offered a Kiparis sapling from the Ancient Trees Mod. When crafting the part builder with a Kiparis log, it would default to an oak part builder. HQM detects items using one of the following four configs: Precise Detection, NBT detection, Fuzzy Detection, and...
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    [1.7.10] Material Energy^4

    Hi, Long time player of this pack, and I just registered to say I like the cleanup you did with the latest release (1.6.0). I like the reward system now - instead of heads and seeds, you get actual stuff. Also, good job on updating the mods, I had tried updating the 1.04 version with the...