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    Solved Server won't start

    Revert your Java 8 version back to Java version 1.8.0_311 instead of 1.8.0_321 as shown running in your screenshot and it should launch without issue. Any of the latest LTS versions of Java 8/11/17 break Forge modpacks from loading (Unless running the latest release of Forge for 1.16.5 or 1.18.1).
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    Direwolf20 Server Help

    Try using Java 17.0.1 instead of 17.0.2. The latest versions of Java 17 as well as Java 8 update version 321 both break launching of mod packs.
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I've taken a break for awhile and came back. I am curious, is there anyone hosting a server of 1.1.7? The server I used to play on is no longer around. Any ideas?
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    You need to join the group so that you would be in sync with the currently completed quests. You were playing on the server I play on. Since you lost all your lives and it banned you, your going to need to talk to CondeCero, the server owner to unban you. Try sending a private message in the forums.
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    What version of the pack are you currently on? Also what version of Java are you running? The modern packs should be run on Java 8. Next time you crash, you should look into the crash log that gets generated in the modpack folder and make a pastebin copy of it for us to see. We might be able to...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Curiosity is why. People are curious. Infact when I crafted Gem Armor, I flew out quite a ways and see you have a sea of sand out in the void that when the chunks load up, just fall into the void as you fly.
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    CondeCero, What happened to your server? I still don't see it up after you updated to 1.13. Did you loose the map?
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    They did speed up machines globally for chunks that were loaded. But it only worked in single player. And If I remember correctly it was only a 7% speedup per watch, stackable effect up to 10 watches. ProjectE watch covers a 9x9x9 area, and provides 18 bonus ticks by default but is adjustable...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    That Wiki is out of date. As of ###Version 1.7.10-PE1.4.3, it states that it was changed from 10x10x10 to be 9x9x9 On Sinkillerj's changelog. Source: https://github.com/sinkillerj/ProjectE/blob/master/Changelog.txt
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    With ProjectE, putting the watch on a dark mater pedestal, it provides 18 bonus ticks to machines by default, configurable up to 256 in the ProjectE config file. It does not affect machines globally though, it covers a 9x9 area from the center of the pedestal when the watch is active. However in...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    CondeCero, you may want to restore the map to approx a couple hours or so before this post. 4 Trillion worth of EMC just fell into the void :)
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I made a new and improved EMC generator, it is much more compact and quicker than the previous build. It produces about 1.34 Million EMC per second now. BTW why doesn't anyone play on server 190.193.100.157 anymore? I seem to always be the only one on.
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    The 1 billion EMC limit is due to ProjectE, not the pack author.
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I noticed in 1.1.0 when starting out, there is by default, 932,736 EMC already in the transmutation table and 4 learned Items: Cobblestone, Leadstone Flux Capacitor, Dark Matter and a quest book. I think you forgot to clear your transmutation knowledge and EMC before uploading the pack update...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    It was bumped to be more expensive. Power flowers are much to slow to get enough EMC On this map. There are a couple quests where you need lots of EMC (Billions) to complete. Especially the too much fuel quest which is somewhere around 42-43 billion Worth of Yellorium ingots. If you dont want to...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    When you log in and play after the update the first time, this can happen. What happens is ProjectE triggers a migration of your transmutation knowledge data from a central file (older version of ProjectE mod) to your player.dat file (new version of ProjectE storage method) on your first load up...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    That's cool :) look forward to the update. Just want to be sure you saw my edit above, but the pickaxes from ProjectE are being affected by iguana tweaks when it comes to trying to mine obsidian. Edit: Actually I just tested adding the exclusions and it's not obeying the exclusions I added...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I just tested this again in version 1.1.0 of the pack and confirmed that the dark matter pickaxe, red matter pickaxe and red morningstar cannot mine obsidian. I know your close to a recommended release. If this can be fixed before then, that's cool. Otherwise the next version is still good as...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    You need to be sure to teach it to your transmutation table before submitting it. Get into the habit of teaching everything you can to the transmutation table for items that contain EMC value in case you need more later on.