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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Yep, works great now, thanks.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Yes, even though you already found me, just replying on here as well.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    Just completed the Memory Fragment quest on a server and got "That player cannot be found" when i dropped the fragment. Was that the correct method? I wasn't able to right click it so I assumed toss = drop.
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    Now Listed - Banished V 1.4.0 [Magic][Cave world][HQM][Combat][Survival]

    I was having the same problem and then I found the "Ambient/Environment" slider in sound options. I have no clue how I didn't notice that slider before but I'm pretty sure that controls all those caveworld sounds. It worked for the one that was currently playing when I lowered the slider at...
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    FTB Horizons: Daybreaker Discussion

    Progressive Automation is, imo, the best early game automation mod around. You can get into it as soon as you get a piece of redstone. All of the Stone level blocks are probably some of the best value out there as well. The chopper will even power itself and the other blocks. Which brings me...
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    FTB Horizons: Daybreaker Discussion

    Are you using the Curse launcher version? I have that problem I think as well with Curse. FTB launcher version works fine though. Compacting Drawers work really well for me. Use Refined Relocation Relocators or Mekanism pipes (should work) to transfer the items between each drawer. Don't...
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    FTB Horizons: Daybreaker Discussion

    RFTools has a storage system, I believe it goes up to 300 slots per block or something, I haven't messed with it too much yet. I'd honestly just turn all the EMC-able stuff into Aeternalis Fuel (its sort of like a magic AE2) and then use storage drawers with a emerald and void upgrade for the...
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    FTB Horizons: Daybreaker Discussion

    You can add the upgrades by just putting the recipe you see in the list into the crafting grid and it will auto-detect. I'm unable to get the sliders working in the current version though.