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  1. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I googled for a second and this is what I found: https://www.reddit.com/r/feedthebeast/comments/3ptxx5/camera_refuses_to_stop_being_a_spaz/cw9jbwo Some other people found it to be due to BetterFPS or a setting of it, and another person used F12 to change the renderer and it helped them. Another...
  2. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I mean I oculd give you mine, but idk how much ram you want it to take :P Also the only config I've done so far is ore generation.
  3. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Can I just ask why? What did you miss / dislike? Also, I miss astral sorcery from your list! :P
  4. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Been a while since I've used any forum that's not reddit, guess it shows :P
  5. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I've been trying to link the album, since that's what you did as well. Doesn'T seem to work very well for me though.
  6. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Some of them are from Ancient Warfare, and the rest from recurrent complex. I think. I'm not actually sure. Also I made a new world with default generation instead of realistic terrain. I like it a lot more I think. Here you go:
  7. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    So you missed my latest edits probably, since your post came out right as I did the last one. To address your input in order: I don't have toast control. I do have IKWID which removes the tutorial. I don't know what else toast control removes though. I will keep streams most likely, because I...
  8. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Okay, there's a bunch of mods I put into my pack as well. My issue is that even at 8.5GB RAM it's having issues loading (that ram bar on the loading screen goes into the reds near step 6 or 7). Also I get stuck on "Building Terrain" when making a new world. I suspect that's caused by the filled...
  9. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I know you could enchant it in 1.7.10. Don't know about 1.12. BTW what's in your pack? Currently making my own (mostly just trying to get better performance for it now) to start the challenge on.
  10. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I'll have to take a look at roots. I'll definitely add in better with mods / addons and horse power, but idk what they need for entry by default.
  11. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I'll probably have to start over since I lost my save. Do you guys have any mods or packs you like that add things to do in the stone age or earlier, preferably magic but other things are OK too? I tend to take a while to complete these but I also want to play with my shiny mods.
  12. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I have a new update! Haven't found too much time to play recently, and I don't quite know how to continue the build so it looks nice, keeps with the style but also doesn't look the same everywhere.
  13. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    All toast in my possession is in the process of being eaten, so... Rip monarch
  14. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    That's a bit of a difficult one. Why would a hidden community want a train connection for example? Would not be very hidden if you can just follow the tracks. That's part of what sparked that question initially, why would they want a transportation hub if they are hiding (unless it has something...
  15. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    The stages also have lower building requirements, so I'd say the size is about stage 3 or stage 4 of the main village. That doesn't seem enough for multiple mod altars to me but I might change my mind if it turns out too much work. In that chapter you talk about a transportation hub. What did...
  16. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I'm not entirely sure. It feels right to have one big AM2 altar/blood altar/whatever as the village center or so. I'm not 100% sure how big the outlier is going to be, since I just skimmed the description, so if it's big enough I might have to do multiple mods in there anyway. Also, how is your...
  17. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I've started working on my blacksmith by beautifying my smeltery. The design is something I stole off the internet from I don't know where. I'll still need to build a blacksmith's building though. The forest is deep enough I think but it'd probably still be too similar to my current village...
  18. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    That would work if my main village wasn't right next to one. An outlier 100m away from the village is not much of an outlier sadly.
  19. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    New update for my world. Not sure what I want to do next yet. Also I might start the magic outlier after this stage, but I have no idea which location I want to go to. What would be a nice biome for the magic community?
  20. 5

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Hmm. That kind of works. It feels industrial enough (I think it's the flat roof), but it's lacking something I cannot pinpoint right now. I need to come up with some detailing and a way to vary the floor plan somehow.