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  1. K

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I wish. A pack with GT and Reika's mods working well together would be beautiful. ChC won't directly crash the game or anything, but there are some serious compatibility and design issues with GT. First, using the NEI reverse lookup key will lock up your game for several minutes the first time...
  2. K

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm not an expert (I'm only just now getting into MV) but I vote expand your bronze operation, unless it's already decently large. You'll need a fair bit of steel before you can really start replacing all the important functions of the steam machines. With that said, rushing a basic steam...
  3. K

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The stuff about machines exploding when rained on only applies to electrical machines, not basic steam-powered stuff and the BBF. You can have it outside.
  4. K

    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    Guessing it's the same as in normal. http://wiki.industrial-craft.net/index.php?title=Reinforced_Stone
  5. K

    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    In addition to the missing plinth recipe I mentioned earlier, I think I may have found another recipe issue with BM - a loop in the progression, in this case. Transcendent Blood Orb requires a Crystal Cluster (five if you count the ones to make the altar T6) to create. Crystal Cluster is...
  6. K

    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    This pack looks freakin' incredible. Been sketching out a flowchart-y tech tree based on NEI recipes just to get an idea of how the whole thing is laid out. Only thing that confuses me so far: NEI shows no recipe for the Arcane Plinth, which is normally needed to progress to the fifth Blood...
  7. K

    [1.7.10][Thaumcraft Addon] Witching Gadgets

    All right - apologies, I'm probably missing something obvious, but something has me a bit stumped. I was originally one version behind, but I've since upgraded to 1.1.6. Still pretty new to this mod, and loving it so far, but I can't seem to get gems into the Primordial Gauntlet. The 'Nomicon...
  8. K

    JamPacked II

    Things like this are making me less sure about the "open to interpretation" line in the first post, so I should probably ask for clarification. So the traditional post-apocalyptic setup in this context would be "catastrophe befalls the denizens of the overworld, which you then have to rebuild"...
  9. K

    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Going by the icons, it looks like you're using two Formation Cores, where you should be using one Formation and one Annihilation.