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  1. C

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Kind Sir, thank you, big compliment. You saved my world (MC only, unfortunately) which I stopped to play about two months ago exactly for this gamebreaking issue. Installed Squidless and problems are gone. Shame to my Google skills I wasn't able to find anything about it although I suspected...
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    Ask a simple question, get a simple answer

    It's the same here, I think the distance in the config may be actually accurate. But I don't want see any of them. Not even a single eyesore. Underground and underwater meteorites are not a problem. My last world was a very nice small island in the middle of the deep ocean ( at origin [0,0 ], I...
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    Ask a simple question, get a simple answer

    Thank you. I did it already. I'm searching for nice seed and creating lot of new worlds. The meteorites are definitely rare but even with 10000 distance between them, empty whitelist and zero spawn chances, I can see them clearly spawning and destroying the worlds. I can clear or hide them...
  4. C

    Ask a simple question, get a simple answer

    Nope. Meteorites are spawning in overworld regardless of any setting in the config. (insert any common rant about AE2) Thank you but forget it. I'll try to contact people which are claiming they actually disabled it. Not so simle question, I guess.
  5. C

    Ask a simple question, get a simple answer

    Nope. With 255 set, the config is renamed as '.errored', new default is generated and overworld is back upon creation of new world. Even If it works it would mean the whitelist cannot be empty, which is plain stupid, pardon my French. It also doesn't explain how it spawn meteorites with zero...
  6. C

    Ask a simple question, get a simple answer

    I have problem disabling AE2 meteorites on Infinity. I'm trying to disable it with it's config, but the config recreate itself on restart and if I make it read-only it ended being renamed as "errored" and new default is created. And, of course, my world is destroyed with that disgusting eyesore...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you're going to grow plants for power - carrots i guess, you certainly don't need that big farm. Forestry farm is quite expensive (tin), needs infrastructure, water and fertilizer, lot of crafting and some love but very little power and most importantly - it is very powerfull. Even the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    My bad, I'm sorry. The Gauge Dropper indeed does work for gasses but apparently not in Gas-burning generator. You can empty a full Dropper to it but not in reverse.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, I forgot. I'm under influence of IE Expert where barrel-mover recipe is somewhat similiar to Greg-Tech Induction smelter and the right kind of shiny refusing to negotiate with it. I looted about three strawman things early in the game but all of them were under protection of very angry...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I was going to make multilevel water flush grinder so you need redstone at least for pistons or dispensers and for wiring. But vanilla repeater clock or Etho's Hopperclock needs redstone too;). Regarding the spawners, I found witchery circle with double witch spawner but was too lazy to build...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yep, It's called Gauge Dropper from Mekanism, you just click it the tank inside GUI of the machine.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm not sure either, I created testing world and just flown up and it definitely taxing the memory more than on ground but not twice and not that fast, it fluctuates and Java garbage collection trashing it correctly. In my game, I can stay on Y:191 and be fine, the problem occurs exactly at...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Hello guys, I have serious problem with this pack. I allocated 4096MB for it and normally its usage is bellow 2GB. I decided to make sky mob grinder. Started in the middle of ocean, pillaring up using ladders. As soon as I hit Y 192, the memory usage skyrockets. It doesn't matter how much memory...
  14. C

    32x Faithful 32x32 Pack

    Ex-Nihilo broken, crushed, powdered ore textures and ingots are black squares. Comparing with ExNihilo own textures shows that it might be the Item###Templates. They seems to be empty in lastest 1.7.10 pack downloaded from f32.me (July 13 2015 00:00 ), all four are 1218 Bytes long with no...