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    [1.7.10] AgriCraft

    Just tried it and indeed it does not work with flowing water. I am not sure if we want to support flowing fluids as a base requirement though, have to check with @InfinityRaider on this.
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    [1.7.10] AgriCraft

    Can you be more specific? I tried it with seeds that need a specific soil and with seeds that work with the default soils and in both cases it did work for me. The used MT lines are: BaseBlock.set(<AgriCraft:seedSugarcane>, <minecraft:water>, 1, false); BaseBlock.set(<minecraft:wheat_seeds>...
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    [1.7.10] AgriCraft

    By any chance did you check that in NEI instead of placing down the block and testing it? Because there is a bug in the mutation NEI GUI (alpha2 version) which ignores the metadata of the soil block. This is fixed in the most recent version (alpha3) where it should display soil blocks correctly.
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    [1.7.10] AgriCraft

    AgriCraft adds seeds for vanilla plants like carrots, sugarcane, potatoes and even mushrooms. You can't place carrots / potatoes / etc. directly on crop sticks, you have to obtain the certain seeds. Also if you need support for a specific mod you can request it here, we support a lot of mods...
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    [1.7.10] AgriCraft

    This works for me: FertileSoils.add(<minecraft:stone>); Soil.set(<AgriCraft:seedSugarcane>, <minecraft:dirt:2>); The first line adds normal MC stone as a possible soil for all seeds. The second line sets the specificly required soil for Sugarcane to podzol.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Put a lever on it or, alternativley, on the block next / above / below it.
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    [1.7.10] AgriCraft

    This crashlog seems more related to wireless redstone. Also I was not able to reproduce the crash that happens when you die and respawn. I suspect it has something to do with forge multipart levers placed on valves but that is just a wild guess. Can you post a picture of your setup and also what...
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    [1.7.10] AgriCraft

    No, this is the first time I hear from this crash (maybe @InfinityRaider has?). Thanks for bringing this to our attention.
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    [1.7.10] AgriCraft

    That is a known bug and already fixed in the next version of AgriCraft. Thanks for reporting anyway :cool:.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Stay strong, AgriCraft 1.3 will be released (this year) eventually:
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    One of the next versions of AgriCraft will show the needed Soils a mutation needs in NEI.
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    [1.7.10] AgriCraft

    Hey, I just documented the planned (and nearly finished implemented) MineTweaker3 API for the upcoming 1.3 version of the mod. Head over to our GitHub wiki (https://github.com/InfinityRaider/AgriCraft/wiki/%5B1.3.%2A%5D-MineTweaker3#growth-requirements) and tell us if we missed something...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Scythe did work with right clicks so far but destroyed the crop sticks with left clicks; this will be fixed in 1.2.3. Also Horn of the wild is intended to uproot everything except the crop sticks (including the seeds). If you encounter reproducable different behaviour leave us a note over at...
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    [1.7.10] AgriCraft

    I built you a Snapshot release with the fix of @InfinityRaider. You can get it here: https://github.com/InfinityRaider/AgriCraft/releases/tag/v1.2.3-SNAPSHOT
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    [1.7.10] AgriCraft

    Which version are you using? This was a real problem in 1.2.1 but was fixed to an extend in 1.2.2. In 1.2.2 we reworked the water levels to only render in discrete steps (16 for channels, 32 for tanks), also we fixed some lag causing code in the tank. If you are using 1.2.2 and the lag still...
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    [1.7.10] AgriCraft

    Like I said, its still open for debate. As a compromise I could add a command that will dump all the mutations as a MineTweaker script. I haven't looked at the Regrowth packs config but @thephoenixlodge may run into the same problem if we remove the mutations config file.
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    [1.7.10] AgriCraft

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    [1.7.10] AgriCraft

    We are currently in the process of redesigning the requirements for growing / mutating for the 1.3 version of the mod as the code is currently all over the place and not that easy to maintain. Our plan is: Unify the 2 requirements for growing and mutating into a single requirement, meaning that...
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    [1.7.10] AgriCraft

    After enabling the resource crops you might have to regenerate the mutations config file. You can do that in the main config file of AgriCraft. Note though that you need to backup any existing custom mutations and re-insert them after the mutations file has been regenerated.
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    [1.7.10] AgriCraft

    Yes. Everybody can use this mod in their pack without asking for permission.