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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Good to hear that there is still a chance for a Crash Landing 2. This was by far my favorite mod pack and I enjoyed the hell out of it but 1.6.4 is really showing it's age and almost all the mods have moved on to better features and improvements. I keep checking back once a month hoping to...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    Nice tip on the IC2 refined iron. That can be converted into steel blocks and then broken down back into steel. The induction smelter from TE will make it quickly and I can use charcoal or coal dust. Thanks for the information! Edit - holy crap that IE excavator is a beast for resource...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    Curious how you guys are handling steel production. It seems we are limited to either blast furnaces or building an IE arc furnace. Right now I am using two RC blast furnaces but I would like to step up to something a bit more modern and faster. The arc furnace is out of my reach right now...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    Edit - Odd, I tore them down and rebuilt them and this time they worked. No clue but hey in the end it works.
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    I already tried it upon my creative test world. I used all three types of "blocks of steel" (IE, Railcraft and TC) and still no luck... It has to be something simple I am just over looking but I have no clue what. Going to tear everything down once more and try building it again.
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    I am having an issue with Immersive Engineering. I am trying to build an Excavator but I can not get the engine nor the wheel multiblock to form up. I went into a creative world and spent the better part of an hour trying and nothing. I had no trouble with the water wheel, the machines to...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    Been working my way thru the magic side of the pack. I really like how all four packs are blended together but you really need to look at the time length of some of the Runic Altar recipes. I am trying to make my Runic Matrix for a Thaumcraft Infusion Altar and this thing is going to take 30...
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    I am using a resource pack, no change if I disabled it and I am not using Optifine either.
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    Announcing FTB Infinity Evolved, FTB Tweaks, and FTB Utilities.

    Odd when I try to view the "claimed chunk" map it is nothing but a black square. I can select chunks but I can't see any terrain map at all.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    CL was introduction to HQM and the first hardcore mod pack I ever played and damn I loved every second of it. I check out various packs looking to recreate that experience but there just isn't anything out there. Blast Off can be challenging but the mod author went a bit over board upon some...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have been having a ton of "lag" since the update (not the most recent experimental one). When I check the minecraftlog.txt file I see these [22:21:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 31754ms behind, skipping 635 tick(s)...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I can probably bet upon such changes in the future, it is just something you have to accept. Trust me I know where you are coming from, I explored a ton before settling down and building a home. Then a ton more finding Tin....
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Pyure - Just curious but do you just run your RC boiler all the time, even if your system is currently not drawing any power? My only concern with going the RC boiler to steam turbine route is the power waste when my battery buffers/machines are fully charged and I am not actively processing...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I assume you are thinking of a BC high pressure steam boiler hooked up to some GT steam turbines? Interesting idea, I will have to look at different dimensions for the boiler. I guess it could become a pretty decent mid term power source, as the boiler could be expanded upon to fit more steam...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I kind of liked the old system where you knew to find certain ores you would find certain ores in certain biomes but I have to admit that once you start finding a couple veins, you will be set for a long time. I have found a couple veins from most the common ores already (only one tin but...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So I take it the Buildcraft refinery was disabled in favor of some GT version? If some can someone point me in the direct of said machine please. Ok, found it. The distrillery or the distallation tower later on.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Generally I can find a vein after a couple of days of searching around, but this time around I had to use the "cofh" command because I was getting desperate and a lack of tin was keeping me from progressing into the bronze age. As critical as tin is to getting started with GT, I am a bit...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You are correct, I was forgot that I needed to activate the commercial steam engines with a redstone signal... Like I pointed out when you look up molten glass you get to drums and a bucket of molten glass. When you look at the recipe for the bucket of molten glass you get liquid glass in a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm.. Are RC steam engines broken or disabled in someway. I decided to do some simulations on a creative world and I noticed that I can not seem to pump steam into them. They have a recipe and should be craftable but when I place them on a RF boiler or try and pump steam into them with Ender...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also do you know of any good tutorial or guides for pneumatic craft? My only experience with it was in Crash Landing and even then it was largely limited to only building the circuits needed for TE. Apparently there is a ton more to the mod that that pack introduced.