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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    For the alloy smelter, (needed to make conduits,) input and output sides are for items not energy. You bring up a good solution though, the first tier capacitor bank doesn't require alloys, so you could use that to get energy from your ExU generators to the alloy smelter.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Didn't realize the spawn eggs were craftable. I guess that's the only way to start getting ink sacks. I was trying to make the pneumaticraft squid plants to get squids, but it seems those recipes don't allow black dyes other than the ink sack. A bit annoying.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    In 1.1.8 the Extra Utilities generators don't seem to hook up directly to machines anymore without conduits. Makes getting your first EnderIO conduits a little more annoying, as you must use Thermal Expansion Generators.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Didn't file a bug report, as I'm not sure if this is an intended change from ExU, tweaked for this pack, or just a bug, but it seems that ExU generators no longer charge adjacent machines as of 1.1.8. Working fine with cables still. Incidentally, found that the creative search tab seems to cause...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I'm about to start this pack, just wondering if there is any reason I should wait for 1.1.5 rather than creating my world on 1.1.4 then upgrading. Any world gen changes in the next version?