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  1. R

    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I'd go with a re-install of the modpack. Sounds like you have a corruption issue, or something of the sort. In any case, a good old fassioned reboot of the pack's files should work fine.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    @alyandon From what I've found, thanks to extra bees and gendustry, you can create some pretty awesome bees. They even have the "regular" traits, like heroic, water, etc. And with extra bees, you can get a variety of bees that have a whole bunch of new and useful materials. And lastly...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Everything was going fine... And then Bees started X( Now I've even gone so far as to grab torcherino just so that I can get the wretched things to go faster, and then I get 80 billion bees in my inventory, and the only way to get rid of them is either the garbage chute or going through and...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    :D Just finished sins of the past quest... All I have to say is that I'm sorry Landstryder :) I robbed your turrets blind of ammo and power cells... And everything else of value that wasn't bedrocked down :D (P.S. What good is computer craft anyways? I've ditched all of the computers and...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    whoops... Oh well though, atleast you have fuel for days from the rubber :)
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Twisto, I've found that gravestone NEVER fails to place a grave. It just doesn't like placing them in liquids. I've had one end up on the other side of a mine tunnel that caused no end of torment trying to reach with silverfish and death all around. But yeah, they can be a pain to find if you...
  7. R

    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yeah, there are no keys bound to control. The only thing that's not removable seems to be a part of journeymap's stuff that uses control key for something... I'm going to look into it further. Part that really bugs me is that it keeps doing this even after complete removal and re-installing...
  8. R

    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Greetings Landstryder, I have a problem with journeymap crashing. Basically, every time I press Control, it crashes the instance. I've tried uninstalling and re-installing the instance with curse voice, but it's made no difference. Is there any fixes that you or another member of the...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Note to self... When using admin commands mod to chunkload 100 chunks in each direction, be prepared to wait a few hours for it to complete. Then I'll have to see if it sticks when I exit the map and return to it in proper single player (had to enter LAN mode to enable commands) Hope this works!
  10. R

    [1.7.10] AgriCraft

    I have a quick question on how the config setting for growth rate multiplier works. I've put it at 0.1, and at 2.0: I'm not noticing any major difference between the two settings. I guess my primary question is which of them is supposed to make crops go faster. Running version 1.4.0 from the...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Thank you very much! Was wondering about that because launcher single player popup white text says to make sure world type is set to biomes of plenty :p Was having some lag spiking issues, where game would run for a few seconds, then it'd be a few seconds of non-responsiveness while my...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Is the lack of Biomes of Plenty in the newest downloadable version from the launcher supposed to be like this?
  13. R

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Absolutely brilliant solution, I applaud the idea. Though I'm not used to having spontaneous ghast spawns (I don't know if 1.1.0 didn't spawn them in the nether, or I just magically never left enough room for them XP) Also, I'm noticing a slight glitch: When I have a half slab next to a...
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Gotta love it when you're playing void world for so long, you forgot that you set the version to 1.1.0, instead of letting it get the next 6 newer versions XP Other than that, I'm really enjoying playing this modpack! Kinda hated myself when I lost everything because of not noticing the keep...
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    [1.7.10] Material Energy^4

    Double check and see if you lost your "template" file in the minecraft folder of ME4 install. Had that happen to me with a different map, caused a similar problem.
  16. R

    [1.7.10] Material Energy^4

    :eek: Understood, sticking with vanilla "ish" install. Only thing I did was lower the tnl exp on tinkers. I'll take your word on explosions of death then. Thanks!
  17. R

    [1.7.10] Material Energy^4

    Remove the Big Reactor from it's location, plant it in your observatory. Watch a youtube video if you aren't sure how to set it up properly. The yellorium from the miner's delight is so obnoxious that I've decided I could run forever on it. If you think BR is some Cthulhu related madness, then...
  18. R

    [1.7.10] Material Energy^4

    Go into the launcher, select version 1.0.3, then load up me4. exit out, then re-select 1.0.4 (or reccommended), and you will be fine with texture issues.