Search results

  • FTB will be shutting down this forum by the end of July. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Wow, the patches are awesome. All the new multi block machines, thanks a lot for that. Also, I started playing in hardcore questing mode where you start out with only three lifes. Is it recommended to do that and how can I get more than those three lifes? Last, the nerf to fruit juice (in...
  2. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks for the clearification Jason. Now I finaly understand exactly how it works. Also I was looking for Thorium reactor designs as thorium seems to be the way to go to get Lutetium. Is it correct they still work like they did in 1.4.7? I havent realy played much with reactors in 1.7.10 so any...
  3. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I dont realy know about InventoryTweaks but energy losses in GT are pretty much unpredictable. Battery Buffers, Transformers and obviously cables lose energy all together. It doesnt realy matter how many batteries you have inside a battery buffer, adding multiple buffers in front of each other...
  4. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Why would removing the whole dimension not stop the effect? That would actualy be realy bad for some server owners who dont know those potions too well. However, it did the job for me. Although Im pretty positive my mate wont do it ever again, how do I manualy disable that recipes for my server...
  5. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    dumb question lol... how do I disable the potions?
  6. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Wow... my smart friend just tried some liquid aqua essence potion from Thaumic Tinkering in the Nether... I would highly recommend removing this from the game entirely. The fire turned everything into ice and spreaded non-stop until the server crashed. I guess I have to remove the Nether now.
  7. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I just ran into an issue permanently corrupting my world. I couldnt even select and delete the bad chunk via MCEdit: It crashed trying to select that chunk. I had to delete the whole 512x512 region file which worked out fine and fixed it. Even though Im unsure if its related to any mods here is...
  8. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    realy nice pack, the more I look into details the more Im suprised how many things got tweaked in order to stay balanced. Anyways I found a couple of things that could be considered to be rebalanced, I have no idea if they are already on the to-do list for the next version though. First NASA...
  9. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was reffering to add the moon/mars/asteroids spawnability. Its only telling you whether an Ore is spawning in Overworld/Nether/End but its not including Glacticraft sadly, one would have to look that up inside the configs. Im a little curious about Y-levels of Ores in different dimensions as...
  10. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So thats copied from the original worldgen config of GT that was inside my infitech folder. At least for me the achievements and the book has been pretty accurate so far. Im quite confused though how the oregen on Galacticraft planets/ meteors work. Good to see one can check all the spawns...
  11. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Im not realy sure but it seems to be some kind of event related to achievements causing this. If it isnt any problem for you I would try to test run it after removing your achievements (should be somewhere in the players files, and make sure to make a backup). If it solves your problems you can...
  12. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yeah, it happens on local machines as well. Its just more likely to happen on servers. I guess you are a little unlucky then. But theres realy not much to do about it but taking a slower tool.
  13. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You can still learn by youtube videos for the version, Im pretty sure Jason will continue his youtube videos :D Also the differences wont be dramaticaly enough that you wouldnt be able to use most setups from before. Obviously it will be a bigger change, so early game will feel different and you...
  14. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    1) This is a general minecraft issue. If you harvests blocks too fast it might result in a desync. Usualy this happens on servers so am I right you are playing on a server connected via internet? However ghost blocks can also occure on SinglePlayer its only far less likely. As I said the problem...
  15. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Okay, I have tested it a little further and can confirm this. Even after calculating the energy thats stored inside the internal buffer of battery boxes they still have an energy loss. LV battery buffers take 34 EU but only put 32 EU into their batteries it seems like. Transformers however have...
  16. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Are you sure about that? That would mean if I would hook up an empty 1x battery buffer in front of two other filled 1x battery-buffers the buffer in the middle would lose energy. Im going to check that in creative. Anyways it doesnt realy affect what I experienced. I hooked up one diesel...
  17. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey Jason did you see my post about energy loss from transformers? I tested it in a couple of different scenarios and always got the same results. I realy wanna know why this is happening.
  18. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    chunk-load an area, wait a looong time and farm all the asteroids that hit the ground.
  19. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Im positive its spawning in the end. I think asteroids are Overworld-spawn related. So you can only find it in the end. Correct me if Im wrong.
  20. G

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    hm... so I just played around a little with getting LV distilleries working by only feeding them with LV Diesel Gens. I figured after a lot of testing transformers would have a little what would be called an energy loss. Can someone explain me exactly how this works? To reproduce: Hook up a MV...