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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Yes, I am able to talk to him again to get the materials list. But the quest tab working would make it a lot easier to keep track of multiple quests like these.
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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I know someone brought up a bug with the quest tab visible from your inventory screen, but it was mentioned before the latest update. The bug in question is that whenever you go to navigate to this tab, it flashes empty with the text "You have no active quests." and then changes to the fifth...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    ... Is something broken with my build of the mod pack or something? I'm doing some new maps, "scouting" for a decent spawn and world, and whenever I'm going around looking for drinkable water I can't seem to find anything. I find the cattails that are supposed to be an indicator of drinking...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    OneWolfe, I've been watching your LP series on YouTube for a few days now and I've got to say that it's kept me from making some really dumb mistakes and saved me a few headaches trying to find certain resources. XD
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    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Man, trying to watch a Lets Play series on YouTube for this modpack, but they're all using what I think is an older version of the map. For one, there isn't a single "snow" dungeon anywhere near home base, and the starting base looks WAY different in the current version. @_@ Otherwise, awesome...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    A good example to check for a working crafty crate system from an essence farm, say for Coal, would be from PurpleMentat's Regrowth series. His system is pretty decent for the production he needs, even linking to a B-space barrel to spread the coal to where it needs to go and increase storage...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yes, that's happened to me each and every time. I take it that's a bad thing to be doing?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm not sure if anyone's been having this same issue... But... I use the server build to run my Regrowth world on the same computer I use to run the client, so that time progresses in the world to spread seeds and such without me having to be actually in the game, like when I'm at work. A...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    ... Well, sweet. XD Thanks for pointing that out, Baconus_Yum!
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Care to elaborate? I've got 8000 what?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Silverwoods and greatwoods never responded to bonemeal, ever. You needed to wait for those to grow or use a Hoe of Growth to instantly grow the tree. Perhaps another way to balance the magic crops' need for magic fertilizer would be to require more mana or increase the tick time, or both, for...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You didn't quite understand what I was implying, so allow me to clarify. It won't work on any of the crops from Magical Crops, because bonemeal doesn't work on them. Both the food-yielding and essence-yielding ones.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just saw the changelog for Botania 174... Please tell me we aren't going to use the change to the Agricarnations, where they only work on blocks that can be grown with bonemeal? T_T