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I've just recently learned the basics of rednet programming, and I'm encountering an annoying problem.
I want to do a simple thing: I press a button, EXACTLY 'N' minutes later a signal is emitted, being N a high value.
The Delay function is the reasonable one, but the problem is that it works...
Thanks pc_assassin.
b0bst3r, it's a regular crash landing world gen, I opened a new game, erased the original base and recreated another on it's place. I just explored here on 1.1.2 and the cities are there. I believe it will have no problems with 1.1.3 world gen either.
Hey guys,
I've always liked the Carpenters Blocks mod and wondered how cool would it be if Crash Landing had it.
I decided to try an experiment on creating a new starter spaceship using Carpenters, and see how reinvigorating would be the result. I'm really glad with how it turned out... so much...
Yeah, I'm interested in your solution....
In my crash landing world I used Etho's hopper timer to do the job, but it is not the cheapest (2 hoppers, 2 sticky pistons, 2 comparators, 11 redstone), and can only count to around 1.5 minutes.
Thanks, I'll check that.
By the way, I've tried to contact Vswe to suggest the random output operation for the SFM but he never responded (expected).
Right now I'm considering crafting every possible larger meal and put each time a couple of them on the player's inventory, instead of trying to...
I've been checking the Steve's Inventory Manager and after watching some tutorials I ended up with a doubt.
Is it possible for a trigger to pick and run a random operation line?
For example, what if I wanted that every X seconds a random crafting operation is done. For that I imagine I'd have...