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    Closed 1.0.0: King Shroomus not spawning

    Version: 1.0.0 What is the bug: The boss King Shroomus, from the mod Advent of Ascension can't be spawned. Right clicking the Shroom Stone in the Mysterium Dimension will do nothing. This only happens in the pack, as I tried in another profile with only AoA installed and worked. This bug is...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I am still here, although I've been playing on the server a lot less (Been playing Vanilla Minigames). I was mostly waiting for Skid to update the pack so we can get Witchery's vampires, but maybe it's better to wait for an eventual AM2 update so that the terrible dispelling crash goes away...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I believe the same thing happened with z1rker, he couldn't join anymore after he had been trying to imbue his pants, maybe the imbuement was dispelling as well.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I was just flying, I believe, or jumping, nothing unusual.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Done, broke everything above the Altar but the Golem and the cobble, and put everything in a large chest near your research table. Hopefully that works. EDIT: Judging from the crash log, your coords are those of Synaxin's house, specifically inside 2 blocks (1 was chisel). Apologising to...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Unless you already tried, you might want to disable the resource pack you told me you were using. Also, if you have it (not going to check the whole log), try disabling Optifine? Just tips, I am not good with crash logs.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Apparently my crash has already been reported on GitHub 5 days ago, Mithion's already fixing it.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Client crash when hitting Giuseppide with the disarm spell from AM2, he was looking in an inventory in that moment, and holding the sword of the Zephyr. We both crashed. This is my crashlog, unsure whether his is different, can't get his atm.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    That happens by checking any item's uses through NEI. It's caused by Botania, and is fixed in the next version, which the modpack hasn't updated to as of yet. EDIT: Ok, it has updated, 20 mins after this post.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    At the moment of the crash, I was using a flight spell on myself, repetitively (but not spamming) for XP. Still, I had been doing it all day so I doubt that was the source of the crash.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    It's happening to me too.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    It should theoretically drop on the ground. Since you have Earth armor, I am not sure how you overlooked the huge thing. Try again before posting on the Witchery thread.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I was next to him in werewolf form, if that is of any use.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Server crashed, I was about to enchant my bow with Timelife's Osmotic Enchanter. I was using his wand, which previously never drained vis while enchanting (weirdly, it was a bug) . As soon as I started the process, crash.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    A few effect ID conflicts, between Witchery and Thaumic Tinkerer this time: Illfitting and Air Imbued are both ID 90. Ender Inhibition and Earth are both ID 89. Resizing and Water are both ID 87. Swimming and Fire are both ID 86. Argh, I cannot disrobe people this way. Nor shrink them to rat...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Just to note, Witchery got a quite large update, including werewolves and lycanthropy, I hope you can update the pack soon, can't wait to play around with the new stuff.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I found a few effect ID conflicts, mostly between Witchery and Blood Magic. Pretty much all effects in Witchery with an ID above or equal to 100 conflict with BM, with the BM ones being applied instead of Witchery's. That puts quite a big limit on the new Witchery brewing update, I hope you can...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    @Hellhound732 Blood Magic has updated, although the forum thread for the mod hasn't. Here's a link to the download: http://minecraft.curseforge.com/mc-mods/224791-blood-magic/files/2222331
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    And again, I believe this time it crashed just when madm716 got in, I wonder if he is in an unstable situation.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Server crashed (sorry..) when I right clicked the Magic Beans from Twilight Forest on the ground. I had no idea what they did, much less they could crash the server, so I wanted to test them.