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    [1.7.10] Material Energy^4

    The place is a cake-walk compared to when the guys were zipping around like crazy :) Now they are all moving in a very slow and normal pace. Only place that is really horrible is the idea machine (Tip, turn down your volume before loading the area) and the nether-sphere^4 (All those blazes and...
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    [1.7.10] Material Energy^4

    The presses are:
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    [1.7.10] Material Energy^4

    What does the crash-log say? In the 1.0.3 (0.0.4-b11 of fluxed crystals) version, it will automatically work with in a 3x3 area (Place dirt around the farm manager and provide power to see). Adding the area upgrades,,, Is a potentially horrible idea as it might lagging out your world. Adding...
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    [1.7.10] Material Energy^4

    Sounds like the 1.0.0 bug in chissel, can't tell without error logs. Only way to fix that is to upgrade chisel to a newer version. That is most easily done by updating the pack to 1.0.3.
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    [1.7.10] Material Energy^4

    Does that include building a second spatial chamber in the mushroom biome? :P It took a looot of quartz but does let me mine out the old spatial stuff fairly easily :) No way I have the patience to dig out sand manually ^^* Sides, I don't need the reactor place... And a note, the item buffers...
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    Direwolf20 1.7 nether quartz and glowstone problems

    Mana plus one glow stone/Quartz in a mana pool above a,,, something, it shows up in nei.
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    [1.7.10] Material Energy^4

    Thats the Chisel bug ^^* Wait for pack update to get it fixed :)
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    [1.7.10] Material Energy^4

    The chisel problem can be solved by downloading the lovely emergency build made by Warlordjones, so if you are impatient (like me) you could just go to their Jenkins and download their dev build.
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    [1.7.10] Material Energy^4

    What error is it?
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    [1.7.10] Material Energy^4

    Its not really a "config" issue, its more along the lines of the tile entities needing to be movable. A brilliant example of this would be the computer from Computercraft back in 1.6, where each computer thread was stored based on the computers position in the world. Move the computer and you...
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    [1.7.10] Material Energy^4

    No on the cookies, but whenever my magnet is on, my bow animations go all wonky ^^*
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    [1.7.10] Material Energy^4

    Made in the Tool Forge, its one of the blank icons.
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    [1.7.10] Material Energy^4

    He swapped the wool around, think its Jaded wool now? You'd have to restore the Idea Machine and fetch the wool... Mind you, whenever I try to load up the next area (Ice Palace) I get a crash due to chisel.
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    [1.7.10] Material Energy^4

    Well, at the very least, the Rubidium would be able to be split into hydrogen and burned for power ^^* I think I got a few Legendary resonant caches,,, Filled with fences,,, Well two of them... And one filled with basic reward bags,,, I'd open them all but,,, Its so not worth the hassle:P
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    [1.7.10] Material Energy^4

    Gosh the wolves in the Idea Machine are,,, Annoying ^^* Then again, I'd never try to take on a horde like that playing even remotely fair. So glad I decided to turn my pump on the pyrotheum... Now I just need to automate florb creation. As for power,,, Well, I'm drowning in jungle wood after...
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    So how much hotbar space do you have spare?

    In my current playthrough of Material Energy Hypercubed, I have 1 Hammer (Flux) 2 Pickaxe (Flux) 3 Torches 4 Shovel 5 ?? 6 Food 7 Magnet 8 Flux Capacitor 9 Cobblestone With the dualwield thingie holding a shield and a Sword (Flux). If I had a good way to generate light-sources via flux I'd do...
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    Feeding Hungry Nodes

    Well, Hungry nodes do eat the stabilizer (Direwolf20 1.7 v 1.0.2) and fairly sure that Pure and Tainted keeps doing their things as well.
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    Charging my Flux Tool while mining?

    For mining, very few things beats a combination of a bound pickaxe and a bound shovel ^^* Mind you, it eats a lot of LP per use but clearing out a 13x13x13 cube in one click is soo yummy. Do make sure you have something to prevent falldamage though :P
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    Want to produce 100,000 RF power - DW20 modpack

    Hmm,,, If I recall correctly the pack has compact solars. Not sure of the conversion ratio between EU and RF in DW20 (Wait and see till next episode :P). In monster one HV solar can convert to about 2000RF/T via either an EU adapter or the powerconverter. With whatever DW20 has it could be more...
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    Big Reactors problem.

    Could we perhaps have a few screenshots? Or perhaps even the world itself (zipped up and dropped on dropbox and the like?)