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  1. O

    1.0.2: Power suit

    Well, I'll eat my words, that was it. Sorry for noobing it up! However, the OPs point stands, the mod crashes out severely when using the tinker table to add suit parts.
  2. O

    1.0.2: Extra Utilities - Ender Quarry scans 0 blocks

    The ender quarry is working fine for me in 1.0.2 as well. As FInaldeath said, 0 blocks scanned would indicate to me that the quarry isn't actually getting power to do anything.
  3. O

    1.0.2: Power suit

    I didn't even try without batteries, I have the elite battery in all my gear, so no, that's not it.
  4. O

    1.0.2: Please evaluate bumping Forestry to 3.2.0

    Version: 1.0.2 What is the bug: Forestry 3.1.1.4 is not compatible with Buildcraft 6.1 which is in the pack. This leads to the Apiarist's pipe not being available. The issue is resolved by going to Forestry 3.2.0, although I'm not certain what else this might break. Mod & Version: Forestry...
  5. O

    1.0.2: Power suit

    Not entirely sure why this mod is included, to be honest. The mod is not functional, I dealt with the crashes and got a power suit built and installed the modules I wanted and none of them function. It's basically not ready for use in 1.7.10 at this point in time.
  6. O

    1.0.2: MFR TE Recipes not configured properly

    Version: 1.0.2 What is the bug: In DW20 1.0.2, the TE recipes for MFR are not configured properly. In the powercrystals/minefactoryreloaded/common.cfg, there are two "recipesets" sections, the first one at line 321 with the default (and incorrect) settings and at the end of the file (line...
  7. O

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'm doing a sort-of-lets-play of Crash Landing with my actions explained via narrative. I think it might be interesting, but I'd like to have some feedback. Here is the first episode, check it out and let me know what you think!
  8. O

    ReactorCraft Fission Reactor Designs

    I came across another post talking about using ammonia in the HP turbine, and if that's possible then the HP turbine will be better, but that's not what the in-game book states. Right, so it's the power efficiency part that I'm missing out on and am trying to sort out. So can you verify in...
  9. O

    ReactorCraft Fission Reactor Designs

    Awesome, thank you for that! So this is why I'm here asking. I stacked that 6 core reactor 5 high, which allowed me to start and run the HP turbine. However, I decided I wanted to see how regular turbines compared... well I got to 12 of them running (on water, not ammonia because the in-game...
  10. O

    ReactorCraft Fission Reactor Designs

    Small thread necro, I've been looking all over trying to understand how people are efficiently pulling steam out of their reactors, and this statement has me scratching my head. First, I assume you're talking about the 6 core reactor described in this picture: If so, can you please indicate...
  11. O

    Problem Monster performance optimization

    In case anyone comes across this - My Monster 1.1.1 performance issues were caused by entities being spawned in areas where players visited and then never despawning, so global entity counts were enormous. This seemed to be a known issue with LycanitesMobs in 1.1.1, even though it was disabled...
  12. O

    Problem Monster performance optimization

    Hi, I'm running a small-ish Monster 1.1.1 server for myself and a few friends. I'm hoping to invite some more people, but have noticed that even with 4-5 of us online the server is going to 100% CPU utilization at times. This is not for a brief few-second spike, but can be for minutes at a...