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    [1.7.10] [b0.7.0] Extra Carts

    Probably wouldn't happen. Though I've abandon ExtraCarts to work on my new mod MoarCarts which supports more mods.
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    [1.7.10] [b0.7.0] Extra Carts

    Locomotive isn't mine. That's railcraft. I'm just concerned about the diamond chest cart does it act like it's there or is it just completely gone. I know vanilla mine carts are know to disappear at times so it may just be that.
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    [1.7.10] [b0.7.0] Extra Carts

    Maybe. Not sure. But what you're saying is that if the electric locomotive would move forward, it would pull the rest of the train? Or is it just gone.
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    [1.7.10] [b0.7.0] Extra Carts

    Can you send me pictures, a log, and the list of mods you use.
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    [1.7.10] [b0.7.0] Extra Carts

    Note the I'm nearing in my previous messages. Not quite done yet.
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    [1.7.10] [b0.7.0] Extra Carts

    That would be the hope of the beta. It'll be on curse like all the other download so that people can give it a go and give feedback before I release it as a full release.
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    [1.7.10] [b0.7.0] Extra Carts

    Not sure about energy cells but I'm nearing a beta release of capacitor bank carts so rf transport is coming
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    [1.7.10] [b0.7.0] Extra Carts

    And with 0.8.0 out, welcome the newest addition to the Extra Carts, The Leaded Chest, from Minechem. The cart shares the same Anti Decay properties the lead chest itself has.
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    [1.7.10] [b0.7.0] Extra Carts

    And Many months later, we finally got the stuff in for loaders... Version... Well There was inconsistent versioning in the mod so I think we're at 0.7.3? Either way. New version up at Curse. Also looking to add Tunnel bore compatibility (Someone mentioned it was just throwing stuff rather than...
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    [1.7.10] [b0.7.0] Extra Carts

    Hello all! Thought I'd stop by and introduce myself. I'm SkySom, I've been helping Scott with a refactor, then on to getting more carts in! Keep a look out.