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  1. M

    Does anybody have any info on Thermal Dynamics?

    BC pipes have one thing going for them: actually seeing the items zoom about in the pipes is a great. And yes, TE ducts did that too, but the duct texture was so clumsy that you could only see half the item, and in the accelerated ones even less.
  2. M

    Recent Events Discussion (RED) Thread

    Bought by MS? ;)
  3. M

    AE2 CPU problem

    Exactly. Making other mechanics more relevant again. Also one of the reasons TE ducts were delayed.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This is both totally and completely awesome.
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ender Rails are sadly disabled. @Jason McRay don't you think these could be left in (with a suitable recipe), as they are the most interesting teleporting option and encourage more use of rails + railcraft?
  6. M

    Really stupid things that people have said about Modded MC(Off topicness makes moderators tired)

    Oh, that actually makes sense. Time to delete my rant. Stay classy, Reika. Unrelated: I feel old now.
  7. M

    Really stupid things that people have said about Modded MC(Off topicness makes moderators tired)

    Now even better would be for each incarnation to change around the argument order.
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You can probably still get sand by putting cobble into the SAG mill from Ender IO.
  9. M

    Really stupid things that people have said about Modded MC(Off topicness makes moderators tired)

    BTW, some more on-topicness from Mr "modding ruined minecraft because most ideas now are from modded not vanilla" tofep: http://pastebin.com/c6YPfDvt
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Always explore all the NEI tabs when looking for recipes. Many resources in GT have multiple ways to get them, usually with differing material efficiency vs. preconditions.
  11. M

    Should some mods just stop being updated in packs?

    Yes you can, with the Obscurator.
  12. M

    Should some mods just stop being updated in packs?

    I'm quite baffled how PneumaticCraft is just thrown out there as replacing IC2 functionality, with the silent implication that PC is "better" than IC2 for some reason. Isn't PneumaticCraft more involved to set up than IC2? (Breaking chambers, collecting enough annoying flowers to get plastic...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, once you are at on >=HV voltages, loss becomes much less of a consideration.
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That should be possible. As far as RF goes, for my world I'm envisioning BC quarries mining out ore veins, and for that, lacking tesseracts and dim. transceivers, a small (e.g. 2x2 rods) reactor could be one of the easier to set up lasting power sources (haven't done a comparison to EIO liquid...
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    (Disclaimer: haven't played with BR in Infitech2 yet, due to the Tungstensteel requirement :) If you're going for turbines anyway, your reactor doesn't need to be that large. With default configs, a 5x5x3 interior is enough to drive >3 full size turbines, and AFAICT that shouldn't change in...
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's part of Random Things. That's a standalone mod called MultiMine.